That's a fair stance and a good point. However if you put it on a timeline, trying to ensure you have 2 charges for each trick window doesn't work out as well as you might think. In fact I suspect it'd be a net loss to do just that.
A) If you throw one Assize on pull to get the cooldown ticking immediately:
0:00 - Opener - With 1st Assize right on the pull
0:10 - Trick 1 - Single Assize here
0:45 - Charge 1 **
1:30 - Charge 2 ++ - You have to have burned an extra cast around this point or you're losing MP and DPS
2:10 - Trick 2 - ++Double Assize++
2:15 - Charge 3 ++
3:00 - Charge 4 **
3:45 - Charge 5 ++
4:10 - Trick 3 - Double Assize here would require you to sit with 2 charges for 25 seconds
4:30 - Charge 6 **
5:15 - Charge 7 **
6:00 - Charge 8 ++
6:10 - Trick 4 - Double Assize here would require you to sit with 2 charges for 10 seconds
6:45 - Charge 9 **
B) Vs Assizing once Trick is up.
0:10 - Trick 1 - ++Double Assize++
0:55 - Charge 1 **
1:40 - Charge 2 ++
2:10 - Trick 2 - Double Assize here would require you to sit with 2 charges for 30 seconds unless Trick is slightly late
2:25 - Charge 3 **
3:10 - Charge 4 **
3:55 - Charge 5 ++
4:10 - Trick 3 - Double Assize here would require you to sit with 2 charges for 15 seconds.
4:40 - Charge 6 **
5:25 - Charge 7 ++
6:10 - Charge 8 ++
6:10 - Trick 4 - **Double Assize**
6:45 - Charge 9 **
(** = An Assize charge that is free to be used whenever within it's 45 second window - ++ = An Assize charge that you'd be hoarding for the next Trick window).
Obviously, this is somewhat rough numbers and of course forced disconnects or intermissions will probably throw this whole theory to the wind.
As the brief timelines hopefully show, regardless of which opener you go with, it's not really possible to align 2 Assizes with every trick window without sitting on 2 charges for anywhere from 15 to 30 seconds in these examples. So even if you're absolutely min maxing your damage, having 2 charges still gives you spare Assizes with which to do with as you please. My napkin theory suggests to me that you'll only be able to align a double assize with 1 out of 3 trick attacks in a fight unless I'm mistaken? Even in full logs mode, that still leaves a healthy number of charges on the side.
Thus stalling a charge to align it with a raid wide doesn't entail a DPS hit whatsoever as long as you don't allow yourself to end up with 2 charges outside of the opener.
Again, I think this is one of the best suggestions for a WHM buff that's been put forward in a while. It's not game changing, it's not super powerful, it's not going to break the meta. But it just takes a great ability and allows it to be more useful, likely in a manner more akin to what the developers originally intended.



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