Quote Originally Posted by Gemina View Post
You chose to attack because you're bitter, and can't actually answer my inquiry. That is after all, when anonymous internet warriors such as yourself go on the offensive.
Nono, I go on the offensive when people rebuke interesting suggestions for completely inane reasons.

Quote Originally Posted by Gemina View Post
I ruled it out because causing more damage is not a viable reason to give it 2 charges. Don't even say it will improve clear rates on relevant savage turns, and then tell me this...
What?

Quote Originally Posted by Sebazy View Post
Adding a second charge would be a great move as it'd help make assize quite a lot more flexible and versatile.

Sitting on a charge to use for as a healing oGCD wouldn't be a significant MP & DPS loss anymore (something which EW is going to make even more important).

It'd also allow WHMs to dump charges during DPS windows to help them keep up with the other healers a little better.
Sure, I mention that it'll be a minor boost to DPS through being able to better align it with raid buffs, but that's merely a foot note. The real gain here is that it'll allow a WHM to sit on a charge for up to 45 seconds offering the ability to align it with raidwide AoEs. Just imagine. Being able to actually use Assize as a HEAL without shooting yourself in the foot for MP and raid damage contribution. Put your hatred of any healer that dares to value their DPS aside for just a moment and soak that in. Assize.... As a legitimate powerful heal..... Whoa man

(Backwards thinking 101 tho).

Quote Originally Posted by Gemina View Post
Call it what you wish. I am still waiting why Assize should get two charges. If you can think of something other than "muh deeps". I am all ears. I also can't think of any reason why you would want the additional charge for healing purposes either. MP? Possibly. But again, I can take care of that by increasing those potencies. I wouldn't have to give you another charge at all.
If you took a few moments to actually go through the thread that you're mindlessly trying to debunk. You'd find that I've put my very reasons down multiple times already:

Quote Originally Posted by Sebazy View Post
help make assize quite a lot more flexible and versatile.
Quote Originally Posted by Sebazy View Post
Sitting on a charge to use for as a healing oGCD wouldn't be a significant MP & DPS loss anymore
Quote Originally Posted by Sebazy View Post
Let's say the fight has a big raid wide AoE 1 minute into the fight. 2 charges will allow you to stall your next assize for the extra 15 seconds potentially allowing you to keep Asylum in your pocket for the next raid wide.
Quote Originally Posted by Sebazy View Post
The strength of this is in allowing a WHM to actually try and get value out of the healing portion of Assize rather than it just being a 45 second dps+mp oGCD.
TLDR: The core point of the charge is to allow WHMs to push an Assize cast back up to 45 seconds without costing themselves MP or raid damage.

Sure you can bump up potencies and values instead but you're a rubbish developer if that's all you are willing to do.