Quote Originally Posted by Sebazy View Post
I chose to attack because you opened with about as pigheaded and stupid a comment as is possible:
You chose to attack because you're bitter, and can't actually answer my inquiry. That is after all, when anonymous internet warriors such as yourself go on the offensive.

Quote Originally Posted by Sebazy View Post
Ruling out an improvement to an ability that would allow someone to actually use it for something other than damage because you don't like the fact that they are currently using it for damage......
I ruled it out because causing more damage is not a viable reason to give it 2 charges. Don't even say it will improve clear rates on relevant savage turns, and then tell me this...

Backwards thinking 101.

Quote Originally Posted by Sebazy View Post
Oh give me a break. This is just high and mighty rubbish. I've explained in far too much depth why this is a beneficial move to allow Assize to actually offer value as a healing ability rather than getting pressured into being spammed on cooldown for MP and damage in it's current form. Did you read any of that? Good job indeed.
Call it what you wish. I am still waiting why Assize should get two charges. If you can think of something other than "muh deeps". I am all ears. I also can't think of any reason why you would want the additional charge for healing purposes either. MP? Possibly. But again, I can take care of that by increasing those potencies. I wouldn't have to give you another charge at all.