Not hearing players because of that, without listening beforehand their arguments and experience, as a dev that would be a big mistake and one of the resons that led us to 1.0
And you would be a bad dev again because by design healers need to use offensive actions to clear the content (solo content for example) as well as having content in high end designed with their dps in mind, not caring about healer's dps capabilities would be a huge mistake that would led to balance issues between jobs and in the content, not to mention how some people pick jobs based on said capabilities or how by design devs force downtimeI couldn't care less about your ability to do more damage.
Because its supposed competition Ast has way more free healing capabilities and with the mp nerfs Whm has one of the worse mp restoration among healers + that if the tool is meant to be used as "heal only" the fact that most if not all whm use it for damage shows that its design its not fulfilling its purpose.I would need to know why you feel WHM also needs to have another charge for those resources (MP and HP restoration)
Because a second charge would increase it flexibility, allowing players to use it both as a dps action and as a heal instead of a dps action only, something that a dps/hp/mp increase woudnt solve at all.then why it should come in the form of a second charge instead of just increasing how much it returns
If their intention is for assize to be a ogcd heal, the second charge allows it to efficiently be one, if they want a hybrid, a second charge would allow to both uses to coexist, if they want it as a damage cooldown 2 charges would allow Whm to fit better in their 1-2m burst design, only 1 charge with higher returns would only allow for its efficient use to be used as a dps/mp and with a 45s cd it would align worse with the 1-2m burst design.
Because its a skill that was introduced when healers still had moderately well designed and fun kits and if they removed the damage Whm would lean even further to the glarebot playstyle and losing a bunch of whm mains in the way, in a role that what needs the least is to lose even more experienced people.I would probably ask why you feel Assize needs to cause damage at all