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  1. #21
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sunako View Post
    That's exactly why their burst window is weak because consistent damage is good.

    during the burst, Sage can only use that extra skill 1 - 2 times and that is 180 - 360 extra potency during burst window relatively Nonburst window

    WHM have POM + Assize + potentially misery

    AST have cards + Divination + earthly star

    SCH has Chain Stratagem + Energy drains + Dissipation

    If all healers have somewhat the same balanced DPS, realistically thinking Sage should have the weakest burst window.
    So I have to disagree. WHM does have PoM, but can no longer pair Thin Air with it, but it's still decent.

    However, outside of the opener, assize won't hit burst windows unless you hold it. Which means you lose DPS from holding, Aside from being 110 potency less to begin with.

    Misery is still 900 potency so it's going to be even more of a DPS loss to use it at all. Of course, if you couldn't avoid healing and then it happens to come up during a burst window, that will help mitigate the DPS loss. But it's still that: mitigating a DPS loss, not a DPS gain.

    SCH and AST are trickier because they have raid buffs. I do think at least AST will continue to be favored because of that. SCH I think is a maybe, chain strat is good but not that strong and considering how hard Sage will hit (And it will be able to hold its version of assize for every burst window without losing DPS...), I think it's a pretty good contender.

    In any case, if someone were to ask what healer they should play for good firepower and then ask if it's white mage, I'd laugh. Unless there's some pretty big changes before launch, it's going to be "Just play sage"
    (1)

  2. #22
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    i agree i would love a second charge of assize
    (1)

  3. #23
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    I love this suggestion! +1
    (0)

  4. 11-06-2021 07:57 PM

  5. #24
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I don't get where people are saying it's a dps and mana loss to hold a charge.

    Since you'll never let it cap at 2 charges, you blow the first and use the second charge regularly in one of two situations. Either for healing or when you're close to capping charges again. Your mana income over the fight is the same, because you use it the same number of times.

    Quote Originally Posted by Silver-Strider View Post
    Realistically, what would a second charge do? You blow the 1st on damage and hold the 2nd for an AoE damage to utilize the heal. Guess what? You are now out of charges and are right back to square 1 where you are blowing Assize on CD because Damage/MP.
    Why?

    In your situation, you're out of charges. It's on cooldown, like any heal cd. When the first charge comes back, why wouldn't you continue to treat it as a heal cooldown? Once that first charge comes back, you still have 45 seconds leeway where you can hold it ready for healing without losing a use that fight. If those 45 seconds are nearly up and you're about to be back at 2 charges, you blow one for dps, then still have 1 charge that you can continue to hold ready for healing.
    Near the end of the fight you empty all your charges. No uses lost, because you never let it cap.
    Also keep in mind this will be a gain in situations where Assize would normally come off cooldown during a boss intermission. You blow all charges before the intermission, it comes off cooldown mid way, but then you get another 45 sec where it charges and stocks the second one.

    With 2 charges, if you use your last charge of Assize to heal, the next raidwide can be up to 1:30 away and you could still heal with it again. There could even be situations where a raidwide happens when you're not far off 2 charges, you use Assize to heal (dropping to 0 charges), then 1 charge refreshes before the next raidwide and you Assize again for a total of 800 potency raid healing. That's a nice gain for WHM. It's win-win really.
    (7)

  6. #25
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    The moment someone says, "I use Assize for damage" they would immediately be ruled out of the hearing to determine whether or not WHM actually needs this. There are a few reasons for this.

    The first (remember I am posing as a dev in this scenario), I couldn't care less about your ability to do more damage. Second, the ability also restores HP to the group, and MP to self. I would need to know why you feel WHM also needs to have another charge for those resources. And last, if determined increased access to those resources is actually needed, then why it should come in the form of a second charge instead of just increasing how much it returns being that it is already on a 45s CD.

    Then just for sport, I would probably ask why you feel Assize needs to cause damage at all, since your AoE is already covered with Holy 2, which also brings mitigation making it one of the most effective AoE abilities anyone has in the entire game with the GCD and your nigh-infinite MP pool as its only required resource. Then I would probably conclude by saying to just be thankful that you have it.
    (2)

  7. #26
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I would reply to you as a dev that you need to have a word with your content design team who insist on making healer DPS a hard requirement for some Savage turns.

    Then I’d ask you to have a word with your job design team to see why healers to this day can still do close to actual DPS numbers on dungeon trash.

    Then I’d ask that you have a word with the Bozja team to look into why healers have such a potent DPS kit in the likes of DR.

    Why is this dated mentality still a thing. It’s so backwards and goes against the very game we are sat here playing.
    (13)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #27
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I don't get where people are saying it's a dps and mana loss to hold a charge.

    Since you'll never let it cap at 2 charges, you blow the first and use the second charge regularly in one of two situations. Either for healing or when you're close to capping charges again. Your mana income over the fight is the same, because you use it the same number of times.



    Why?

    In your situation, you're out of charges. It's on cooldown, like any heal cd. When the first charge comes back, why wouldn't you continue to treat it as a heal cooldown? Once that first charge comes back, you still have 45 seconds leeway where you can hold it ready for healing without losing a use that fight. If those 45 seconds are nearly up and you're about to be back at 2 charges, you blow one for dps, then still have 1 charge that you can continue to hold ready for healing.
    Near the end of the fight you empty all your charges. No uses lost, because you never let it cap.
    Also keep in mind this will be a gain in situations where Assize would normally come off cooldown during a boss intermission. You blow all charges before the intermission, it comes off cooldown mid way, but then you get another 45 sec where it charges and stocks the second one.

    With 2 charges, if you use your last charge of Assize to heal, the next raidwide can be up to 1:30 away and you could still heal with it again. There could even be situations where a raidwide happens when you're not far off 2 charges, you use Assize to heal (dropping to 0 charges), then 1 charge refreshes before the next raidwide and you Assize again for a total of 800 potency raid healing. That's a nice gain for WHM. It's win-win really.
    I'm going off the mentality of keeping Assize on CD because of the MP restore, which could be a problem for WHM come EW. Being able to delay it for healing purposes would be helpful and I do admit to overreacting in my original post but I do feel that, unless something else is done to alleviate MP for WHM, a 2nd charge might not be able to serve its intended purpose of being used for healing.
    (0)

  9. #28
    Player
    Tokisaki_Kurumi's Avatar
    Join Date
    Oct 2021
    Posts
    8
    Character
    Kurumi T'okisaki
    World
    Zalera
    Main Class
    Astrologian Lv 90
    If WHM is supposed to be the "burstiest dps" healer, then POM and Misery should be made better. Let Misery be DPS neutral at least and have POM reduce cost of offensive spells (if not all spells) will go a long way with WHM MP issues.

    As for Assize, maybe a trait that makes it more powerful the longer you hold it in combat (up to a reasonable cap of course) rather than having 2 charges can still give it some flexibility while not enroaching sage's equivalent and as a plus fits more to WHM's bursty nature.
    (4)

  10. #29
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sebazy View Post
    I would reply to you as a dev that you need to have a word with your content design team who insist on making healer DPS a hard requirement for some Savage turns.

    Then I’d ask you to have a word with your job design team to see why healers to this day can still do close to actual DPS numbers on dungeon trash.

    Then I’d ask that you have a word with the Bozja team to look into why healers have such a potent DPS kit in the likes of DR.

    Why is this dated mentality still a thing. It’s so backwards and goes against the very game we are sat here playing.
    As the dev, I would then remind you that we were talking about Assize and whether or not it should get a second charge. I would take into consideration the comment about healer DPS being a hard requirement for Savage turns, and look into clear rates; then I would move back into your statements and how they have no relevance into whither or not WHM should get a second charge to Assize.

    I am saying Assize is already a damn good ability on a 45 second CD that you have on top of Holy 2, which also brings a two-fold effect, yet my mentality is somehow "backwards"? Because I said, "no"? And I didn't even say, "no". I said tell me why you need it, and you chose to attack instead. Good job.
    (0)

  11. #30
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gemina View Post
    I am saying Assize is already a damn good ability on a 45 second CD that you have on top of Holy 2, which also brings a two-fold effect, yet my mentality is somehow "backwards"? Because I said, "no"? And I didn't even say, "no". I said tell me why you need it, and you chose to attack instead. Good job.
    I chose to attack because you opened with about as pigheaded and stupid a comment as is possible:

    Quote Originally Posted by Gemina View Post
    The moment someone says, "I use Assize for damage" they would immediately be ruled out of the hearing to determine whether or not WHM actually needs this. There are a few reasons for this.
    Ruling out an improvement to an ability that would allow someone to actually use it for something other than damage because you don't like the fact that they are currently using it for damage......

    Backwards thinking 101.

    Quote Originally Posted by Gemina View Post
    And I didn't even say, "no". I said tell me why you need it, and you chose to attack instead. Good job.
    Oh give me a break. This is just high and mighty rubbish. I've explained in far too much depth why this is a beneficial move to allow Assize to actually offer value as a healing ability rather than getting pressured into being spammed on cooldown for MP and damage in it's current form. Did you read any of that? Good job indeed.
    (10)
    Last edited by Sebazy; 11-07-2021 at 04:34 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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