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  1. #1
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80

    Out-of-combat refreshers for EW Perfect Balance (and Draw)

    So in Endwalker, Perfect Balance has charges on a 40s charge time, and AST still has 30s Draw (but with 2 charges). That's not super ideal for openers when you can't refresh the charges before a pull. It makes the pre-pull time excessively long.

    MNK and AST don't have skills to refresh those charges out-of-combat, but strangely Ninja does and has had one for a long time with Hide. They specifically let Hide refresh Ninjutsu so NIN can Huton pre-pull and still have all their Ninjutsu at pull time, so why not do the same for AST and MNK?

    A couple options:
    • Reduce charge time for both skills to something like 5s when out of combat.
    • Add Hide-like refresh skills to both MNK and AST.
    First option is nice and bloat-free, but it runs into weirdness if the charge time is already ticking? Second option bloats a bit, but has the opportunity to reuse old skill icons/animations. Purification for MNK and Sleeve Draw (removed in EW) for AST. Give them 20s CDs and just restores 2 charges to the respective skills while out of combat. Woo.

    (4)

  2. #2
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Honestly would be the best use of Anatman. Have it grant the refresh out of combat and stall the Perfect Balance timer in combat.
    (7)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I'm ok with pre-pull Huton, and I also believe a NIN can benefit from this skill being updated to being a valid downtime skill while in combat. I understand what they are trying to do with Huraijin and it does have valid applications, but niche skills just create issues down the road when the time comes to prune or consolidate combat abilities. At this stage in the game, the devs have to be really careful how they choose to allocate combat abilities, and I am just not sure as of right now that Huraijin deserves a slot.

    Skills like Perfect Balance and Draw are a bit different though. Neither are niche or uptime skills, so they work differently in regards to pre pull tactics. I'm trying to think of the possible repercussion of just resetting all CDs when the boss is pulled. It's late though. I'm not sure if that's a viable solution, or if other mmos out there do that.
    (0)

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gemina View Post
    I'm ok with pre-pull Huton, and I also believe a NIN can benefit from this skill being updated to being a valid downtime skill while in combat. I understand what they are trying to do with Huraijin and it does have valid applications, but niche skills just create issues down the road when the time comes to prune or consolidate combat abilities. At this stage in the game, the devs have to be really careful how they choose to allocate combat abilities, and I am just not sure as of right now that Huraijin deserves a slot.

    Skills like Perfect Balance and Draw are a bit different though. Neither are niche or uptime skills, so they work differently in regards to pre pull tactics. I'm trying to think of the possible repercussion of just resetting all CDs when the boss is pulled. It's late though. I'm not sure if that's a viable solution, or if other mmos out there do that.
    skills are reseted when boss ir reset not when u pull otherwise u will use all your buffs prepull , then pull and reset cds.

    in FFXIV 2.0 cds didnt reset on wipe....i mained brd back then and oh boy waiting on battle voice CD was a pain.

    i dont think SE intends monk to have 2 PB charges every pull that would be insane on dungeons for example.
    (0)
    Last edited by Warlyx; 11-08-2021 at 10:23 AM.

  5. #5
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I don't think anyone cares about jobs balance in dungeon...
    When you can clear an expert roulette with dps doing as low as 5000, really, the balance there doesn't matter.

    It's just a QoL for not waiting extra time between pulls. It doesn't sound like much but it is just annoying.
    (0)

  6. #6
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Grimoire-M View Post
    Honestly would be the best use of Anatman. Have it grant the refresh out of combat and stall the Perfect Balance timer in combat.
    This would be the best use for it but I don't think there will be much difference between the Media Tour Monk build and what we get on Endwalker Launch. The devs stated in one of the interviews that Monk's Phantom Rush isn't meant to be available in the opener and that coming up a minute into the fight is, for some reason, by design.

    Quote Originally Posted by Sylvain View Post
    I don't think anyone cares about jobs balance in dungeon...
    When you can clear an expert roulette with dps doing as low as 5000, really, the balance there doesn't matter.

    It's just a QoL for not waiting extra time between pulls. It doesn't sound like much but it is just annoying.
    The devs actually do care about this a weird amount. For example, one of the reasons the devs gave as to why they didn't want Monk's Meditate to instantly fill Chakra when out of combat was because it would mess with dungeon balance even though it was really just basic quality of life. People asked for it as early as Heavensward and it didn't get implemented until 5.05.
    (4)
    Last edited by SpeckledBurd; 11-16-2021 at 11:39 AM.

  7. #7
    Player
    AndieEldritch's Avatar
    Join Date
    Sep 2021
    Posts
    19
    Character
    Andie Eldritch
    World
    Louisoix
    Main Class
    Monk Lv 90
    Anatman should be an out-of-combat long (420s) cooldown, maybe 3s cast, which gives one additional use of PB. Won't have it every fight, remove 24s pre-pull before it exists and give Anatman a reason to exist all in one go.
    (0)

  8. #8
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AndieEldritch View Post
    Anatman should be an out-of-combat long (420s) cooldown, maybe 3s cast, which gives one additional use of PB. Won't have it every fight, remove 24s pre-pull before it exists and give Anatman a reason to exist all in one go.
    is PB usable out of combat? becaue SE can give PB the infuriate treatment to avoid capping resources and waiting on CDs , would feel better if monk were able to use phantom rush on the opener , instead of having to wait 2min thats feels really bad tbh.
    (0)
    Last edited by Warlyx; 11-19-2021 at 09:53 PM.

  9. #9
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Warlyx View Post
    is PB usable out of combat?
    According to the Media Tour, yeah. Here's the tooltip from the Gamer Escape Media Tour:



    Doesn't say anything about needing to be in combat. Based off the tooltip, MNK can pop Perfect Balance ~25s before combat, open with three GCDs to immediately generate three Beast Chakra, Elixir Field or Rising Phoenix, use Perfect Balance again to generate another three Beast Chakra, get the second Nadi they need, and by that point Perfect Balance should be charged up for a third Perfect Balance into Phantom Rush during opener raid buffs.
    (1)

  10. #10
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    At this point SE should either:
    A. Start all jobs with whatever stacks / buffs they could generate given enough time... i.e. SCH starts with full Aetherflow.
    B. Give everyone in raids / trails a debuff that prevents ability use until combat starts.

    Because honestly this 'middle ground' where some jobs have pre-pull, some don't, and some have been made outright clunky for sake of preventing pre-pull (e.g. SCH) is just a terrible ‘solution’ for everyone.
    (0)