Play with a pocket healer and have them rescue you outta the animation lock then :3Those numbers just back up how I feel about melee LB to be honest. Yeah you should use it and everything but man it's underwhelming. LB 1 needs a caveat to be even worth it and has an animation lock of nearly 6 seconds, how does that even make sense for a group attack that takes ages to charge? If LB 1 did 4-5x the damage of a normal rotation, with LB 2 doing maybe 7-8x and LB 3 doing 10-12x then I would say it's balanced against the other LB's. As it is though, I is disappoint. In the game of balance it's going up against a whole group raise, a super strong defensive buff that is literally mandatory in some fights, and a trash pack remover. Melee is the single target super punch, and it's meh.
People often wonder why new players don't use the LB, amongst the many reasons I would argue the "meh effect" of LB 1 coupled with a 6 second animation lock in a fight they don't yet understand is definitely one reason.
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