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  1. #1
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100

    You all think sub-jobs was a missed opportunity?

    Like you can have Machinist have a sub-weapon and become a Corsair or Cannoneer

    Astrologian with Geomancer

    Warrior with Berserker

    Black Mage with Magic Knight

    Dragoon sharing skills with Machinist (Like Edgar from FF6, it was simply called Machinist though in that game)

    Paladin having a DPS sub-job called Templar from FFT

    So on, so on.

    They would all share the same weaponskills, but some skills being exclusive.

    I know its been talked about before, but its fun to think about what could have been.
    (7)

  2. #2
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    pass.

    hard enough to balance what they have without adding even more things.

    plus, then they start thinning out the ability pools making it impossible to add things they may have planned without gutting something else (which never pleases anyone ever)
    (22)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    No, I'm glad we don't have them to be honest. Would be a mess to deal with
    (18)

  4. #4
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    SE balancing team in shambles watching this thread
    (5)

  5. #5
    Player
    Rosenstrauch's Avatar
    Join Date
    May 2015
    Location
    Valnain
    Posts
    827
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    Something like that would be great in a single player RPG, or in an MMO along the lines of the original Guild Wars. The devs are very committed to trying to keep the Jobs balanced, however, which is largely why the similar cross-class stuff went away over time.
    (10)

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,322
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    GEO would have been a much better fit for CNJ than WHM was (given the whole 'nature mage' idea CNJ has), but SE needed a specific healer and at the time (late in version 1.0) it was easier to just shear CNJ of elemental spells (specifically Fire, Ice and Lightning spells which were given to THM) so it could concentrate on it's healer side rather than make a new base class for WHM which would have theoretically taken CNJ's healing/buffing spells.

    Of course giving two Jobs to one class would have solved that, but SE probably just lacked time to develop that concept and so held off on it til ARR. And it's pretty clear now that the 'two Jobs off one class' experiment was a dismal failure (when you said 'sub-Job' I thought you were meaning like FFXI's 'add another supplmentary Job to your main Job to boost it's stats and abilities, as that wasn't nearly as effective as it appeared on paper either).

    Hence I'm pretty certain I can bet my Curtana on stating that SE probably feel the same way and are quietly wanting to seperate SCH from ACN/SMN and make it it's own Job.
    (5)
    Last edited by Enkidoh; 11-04-2021 at 12:29 PM.

  7. #7
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Enkidoh View Post
    (when you said 'sub-Job' I thought you were meaning like FFXI's 'add another supplmentary Job to your main Job to boost it's stats and abilities, as that wasn't nearly as effective as it appeared on paper either).
    I hear this now and again, but (having not played FF11) I don't really understand where it stumbles in practice.
    Can you elaborate?
    (2)

  8. #8
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,322
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ItMe View Post
    I hear this now and again, but (having not played FF11) I don't really understand where it stumbles in practice.
    Can you elaborate?
    Because it became about the meta, what sub Job gave the best benefit to what main Job based on stat boosts it granted and the abilities it gave (because when a Job was equipped as a sub-Job, it could be no higher than half the current level of that Main Job it was equipped to - the big ones was tanks subbing the non tank DPS NIN solely for a single ability (Utsusemi, which granted 'shadows' that absorbed a single attack) as well as allowing dual-wielding single handed weapons for pretty much any other Job that could use them, PLD subbing WAR for Provoke, mages subbing BLM for Warp (teleport to your home point) and MP boosts or WHM for teleport spells, but there were others too. And if you dared think outside the box, you simply were shunned and could not get parties.

    Yoshi is concious of this and hence he is actively trying to avoid repeating this problem in FFXIV at all costs, hence we have homogonized classes based on role, but at the cost of having little choice or alternative options with using another class's abilities.
    (14)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  9. #9
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Enkidoh View Post
    GEO would have been a much better fit for CNJ than WHM was (given the whole 'nature mage' idea CNJ has), but SE needed a specific healer and at the time (late in version 1.0) it was easier to just shear CNJ of elemental spells (specifically Fire, Ice and Lightning spells which were given to THM) so it could concentrate on it's healer side rather than make a new base class for WHM which would have theoretically taken CNJ's healing/buffing spells.

    Of course giving two Jobs to one class would have solved that, but SE probably just lacked time to develop that concept and so held off on it til ARR. And it's pretty clear now that the 'two Jobs off one class' experiment was a dismal failure (when you said 'sub-Job' I thought you were meaning like FFXI's 'add another supplmentary Job to your main Job to boost it's stats and abilities, as that wasn't nearly as effective as it appeared on paper either).

    Hence I'm pretty certain I can bet my Curtana on stating that SE probably feel the same way and are quietly wanting to seperate SCH from ACN/SMN and make it it's own Job.
    In Final Fantasy Tactics, GEO was a melee DPS with some debuffs. It had a stronger physical attack trait than any other Job.

    In FFXI, it is an ultra powerful buffer, a heavy nuker, and can hit frighteningly hard with staff weaponskills.

    GEO can be a lot of different things.
    (1)

  10. #10
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Enkidoh View Post
    Because it became about the meta, what sub Job gave the best benefit to what main Job based on stat boosts it granted and the abilities it gave (because when a Job was equipped as a sub-Job, it could be no higher than half the current level of that Main Job it was equipped to - the big ones was tanks subbing the non tank DPS NIN solely for a single ability (Utsusemi, which granted 'shadows' that absorbed a single attack) as well as allowing dual-wielding single handed weapons for pretty much any other Job that could use them, PLD subbing WAR for Provoke, mages subbing BLM for Warp (teleport to your home point) and MP boosts or WHM for teleport spells, but there were others too. And if you dared think outside the box, you simply were shunned and could not get parties.

    Yoshi is concious of this and hence he is actively trying to avoid repeating this problem in FFXIV at all costs, hence we have homogonized classes based on role, but at the cost of having little choice or alternative options with using another class's abilities.
    I guess it's just one of those things that sounds great, but has trouble working outside a single player game (where you don't have to worry about how your play affects someone else's game and it isn't designed around the majority of your gameplay having the enemies at par with your team, so you can just out level the enemy if you want to use a suboptimal combination/consider it a challenge run.)

    Bit sad that it isn't a thing in XIV, since I love to manipulate stats to make up for my generally poor in action game play, but I can see why it was truncated, then removed. (also because it meant levelling a second Job, which could be problematic if you needed a healer or tank sub job but didn't feel up to playing either of those roles.)
    (7)

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