Server ticks/snapshots necessitate using Sheltron a fair bit sooner then on-screen visuals would suggest.
There are some weird mechanics that simply cannot be blocked, though; usually things that do fixed/percentage-based damage.
Server ticks/snapshots necessitate using Sheltron a fair bit sooner then on-screen visuals would suggest.
There are some weird mechanics that simply cannot be blocked, though; usually things that do fixed/percentage-based damage.
Last edited by KageTokage; 11-02-2021 at 01:12 PM.
A tip I can offer is to use Reprisal on pulls. It's an AoE mitigation. Reduces damage dealt by nearby enemies by 10% for 10s.
Keep in mind that PLD has no self-heals on their skills/abilities (This will change with Endwalker). GNB has Brutal Shell and Aurora.
Last edited by Yeol; 11-02-2021 at 02:10 PM.
"BAAAAAARD!" - 2018
... That's Coincounter right? He shouldn't even HIT you most of the time. IIRC that fight is like 80% telegraphed avoidable hits. I'm now convinced you're the type of tank who expects a healer to keep you up through telegraphs because "they don't kill me and that's your job". Paladins can't live through that kind of damage without their heal and other later mitigation on just a "trust" healer.
Correct me if I'm wrong of course but are you just taking telegraphs and expecting to live?
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
I thought DK is the weakest tank of all...... once i lvled my DK i wanna try pally....... is pally that bad at early lvl ???
if youre having trouble as tank you are definitely doing something wrong
123 on boss. dont even need to avoid mechanics. if boss uses a move pop a coolie and just heal through it
dont even need to do mechanics, in fact may as well sit in them once you are geared. let healer do something for once in its life
If you die so fast, it must mean that either your gear is not level-appropriate, or broken.
Even without mitigation skills you should be able to survive easily in most dungeons.
Considering you're using Squadrons, I can imagine several unfortunate situations that could've lead to your wipes. But the most glaring of all issues that I can think of would be their AI, particularly speaking: the healer's.
The most common cause of wipe in Pharos first boss is due to the damage taken from crystalline combustion stacks. Squadrons do not do mechanics nor dodge bad stuffs, at all. Their healer AI does not interrupt casts & adjust very poorly to the situations unfolding, i.e. Medica I/II too far back to reach you and/or prioritizing Esuna to cleanse trivial debuff over topping you up from certain death in next 3-5s. They're just that slow. I even had few times when my ACN squadron would Physick (lmao) the tank/me instead because how terrible their AI is.
For Aurum's Coincounter, you can dodge virtually every of their attacks besides auto attacks and their occasional frontal cleave (non-telegraphed). The only way you can get pounded hard here as a tank is if you eat up the large circle AoE. It's guaranteed to take away almost all of your health even as a tank and possibly one shotting your squishier squadron members. My best guess is the healer AI simply do not react accordingly and left you to die, or you just happened to take one of those telegraphed AoE. Another possibility is your other squadron members eats up their lightning AoE and your healer AI decides to neglect you by trying to Esuna all those Electrocution & Paralysis off your squadrons.
Under normal circumstances, as squishy as PLD can be in ARR content, they should -not- have too much trouble so long as cooldowns are rotated well and healers are not sleeping.
Also wanting to add: GNB also have an edge over other tanks for ARR contents for having way more self preservation means. Discounting invulns, they have Rampart, Camouflage, Nebula, Aurora(!!), and on top of that like you've said, there's a heal+shield baked into their 1-2-3. PLD truly feels more dependent at those levels to their healer.
Last edited by Rein_eon_Osborne; 11-02-2021 at 06:31 PM.
Don't Critical Hits also bypass Block? It's not a problem in Shadowbringers since enemy attacks no longer crit in content from 5.0+, but a bunch of mobs critting in Pharos will still hurt like hell when they ignore Sheltron.
I was just about to say...I'm pretty sure SE did not go back and remove crits from old bosses, so Shelltron can end up being completely useless.
It's one of the reasons why I suggested that they just change it to a flat 20% mitigation for 6 seconds, you can't even go past that amount of mitigation anymore, since they capped Block Rating and Block Strength on shields.
In dungeons especially Shelltron is just a worse version of Raw Intuition or Heart of Stone, because guess what is the most dangerous thing in current max level dungeons? The trash. And what's the thing that can still crit you with auto attacks in current max level dungeons? The trash.
Last edited by Absurdity; 11-02-2021 at 07:06 PM.
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