broken gear?So for the first time since ARR i decided to look at my 50 Pali.
It was a switch over from trying GNB since i heard Pali is easier
With my Gnb i had been doing Command missions to try and get some confidence to try leveling roulettes and found it pretty easy over all, had no hiccups or wipes.
Today I tried the same thing with my Pali... first Pharos... wiped on the first boss, my Squad healer couldn't keep me up and the adds were spawning nonstop so overwhelmed us.
Ok i thought, try something easier, so i went with Aurum Vale, Second boss, flattened me.
Gave it another try and scraped by the skin of my teeth, my GNB walked over this with the healer keeping up.
First trash pack after that boss? Flattened again. Once more i couldn't mitigate enough damage for my healer to keep me up, once again something that was effortless with my GNB.
I really dont know whats going wrong here? With Pali I run out of defense move quickly and Sheltron barely does anything, but even without defensives my GNB handled things fine, Youi cant tell me a Pali decked out in a full set of Bahamut gear cant tank Aurum Vale of all places?
After looking at guides etc i honestly cant find what im doing wrong, Why am i getting flattened when i play pali in level appropriate content?
Server ticks/snapshots necessitate using Sheltron a fair bit sooner then on-screen visuals would suggest.
There are some weird mechanics that simply cannot be blocked, though; usually things that do fixed/percentage-based damage.
Last edited by KageTokage; 11-02-2021 at 01:12 PM.




Don't Critical Hits also bypass Block? It's not a problem in Shadowbringers since enemy attacks no longer crit in content from 5.0+, but a bunch of mobs critting in Pharos will still hurt like hell when they ignore Sheltron.
I was just about to say...I'm pretty sure SE did not go back and remove crits from old bosses, so Shelltron can end up being completely useless.
It's one of the reasons why I suggested that they just change it to a flat 20% mitigation for 6 seconds, you can't even go past that amount of mitigation anymore, since they capped Block Rating and Block Strength on shields.
In dungeons especially Shelltron is just a worse version of Raw Intuition or Heart of Stone, because guess what is the most dangerous thing in current max level dungeons? The trash. And what's the thing that can still crit you with auto attacks in current max level dungeons? The trash.
Last edited by Absurdity; 11-02-2021 at 07:06 PM.
A tip I can offer is to use Reprisal on pulls. It's an AoE mitigation. Reduces damage dealt by nearby enemies by 10% for 10s.
Keep in mind that PLD has no self-heals on their skills/abilities (This will change with Endwalker). GNB has Brutal Shell and Aurora.
Last edited by Yeol; 11-02-2021 at 02:10 PM.
"BAAAAAARD!" - 2018



... That's Coincounter right? He shouldn't even HIT you most of the time. IIRC that fight is like 80% telegraphed avoidable hits. I'm now convinced you're the type of tank who expects a healer to keep you up through telegraphs because "they don't kill me and that's your job". Paladins can't live through that kind of damage without their heal and other later mitigation on just a "trust" healer.
Correct me if I'm wrong of course but are you just taking telegraphs and expecting to live?
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

I thought DK is the weakest tank of all...... once i lvled my DK i wanna try pally....... is pally that bad at early lvl ???
Glossing over DRK'S endgame viability(They are projected to be the worst TNK in most regards, if not by far), DRK is actually one of the better tanks for ARR.
Comparatively at ARR, the tanks fare like this(Excluding all contemporary CDs)
PLD:
Sheltron
Hallowed Ground
WAR:
Thrill of battle
Thorns effect on vengeance
Storm's Path(250 Potency)
Holmang
DRK:
Dark Mind
Soul Eater(300 Potency heal)
...Living Dead(Actually tolerable for ARR)
GUN:
Camouflage
Brutal Shell(200 Potency heal)
Aurora
Superbollide
As someone previously mentioned, Gunbreaker clearly has an advantage over the tanks.
DRK however is also relatively strong, possessing the strongest rotation heal... not to mention spammable OGCD skills in the form of Edge and Flood of Darkness(That you can generally execute with little regard to MP).
Paladin is shaping up to be a fantastic tank this expansion, but mainly for Endwalker content.
Most of the bluffs to their kit manifest in the form of traits acquired at level 82 and above(Including the heals for Holy Spirit and Circle), while Clemency received 2 nerfs(No requisecat buff and a 200 potency reduction).
So yeah, Paladin will be rewarding endgame, but the leveling process will be a bit rough.
Last edited by Tranquilmelody7; 11-04-2021 at 07:15 AM.


if youre having trouble as tank you are definitely doing something wrong
123 on boss. dont even need to avoid mechanics. if boss uses a move pop a coolie and just heal through it
dont even need to do mechanics, in fact may as well sit in them once you are geared. let healer do something for once in its life
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