PLD is probably going to be the best tank for the third expansion in a row. It could use a couple of nerfs, making it the lowest DPS by a small amount would be a good place to start.
PLD is probably going to be the best tank for the third expansion in a row. It could use a couple of nerfs, making it the lowest DPS by a small amount would be a good place to start.
Actually it's GNB lol.... Pld was utter trash in Heavensward, War was the best in Stormblood, Gunbreaker has the highest DPS and the most versatility vs any other tank in Shadowbringers.
Gae Bolg Animus 18/04/2014
Nah, there was a reason that PLD was the most played tank in Stormblood and Shadowbringers. It brings more to a group than any other tank, and it's probably going to keep doing that in Endwalker. When PLD is so good at everything it doesn't matter that the other tanks can do one or two things better.
Last edited by Launched; 11-10-2021 at 10:37 AM.
Dark Knight was essentially too weak and Paladin matched up to Warriors DPS in Stormblood. Still Warrior outclassed Paladin Main tank leagues ahead.
Paladin works in Shadowbringers with the 60 seconds meta and overpowers Dark Knight if it can get a focus of 35-36s windows without interruption during the time frames, Paladin not being able to do this Dark Knight takes over with it's crazy insane burst. Paladin cannot tank anything up front as MT it's hilarious it's been that way since 2.1. Paladin has no self sustain, can adapt comps, only 2 self reduction cooldowns. Gunbreaker? Self Sustain, can adapt comps, highest dps, 4 self reduction cooldowns, solid burst. Paladins old abilities have been needing changes for a looong time.
You seriously got to be trolling at this point.
Last edited by Undeadfire; 11-10-2021 at 10:50 AM.
Gae Bolg Animus 18/04/2014
I like being main AND off tank. One of the great things about tanking is that there's 2 different roles you can play making each fight feel very different and adds a ton to replayability for me. The choice is what's good. Being forced to only off tank feels bad. PLD is not a bad main tank, but the others do it better. Hopefully these will be changed and will bring the choice back. Get ready for me "feeling bad". XD
Divine veil works fine, but forcing a cure to activate feels bad, and not working on yourself even though you don't reeeeally need it, also feels bad.
Passage of arms looks awesome but it stops auto-attacks slowing resource building for another mitigation. 2 party buffs is great, but you guessed it, I think it feels bad.
Not being able to use a small short cool down at the start of a fight like the others feels bad. Downtime in phase changes is a good time to get mitigation resources back, but this same problem occurs. We need a target to gain ability to use sheltron. This might be fair, but it still feels bad.
PLD already has 1 less mitigation and cover uses the same resource as a mitigation. This seems like punishment to me because I want to be main tank as well as off tank.
Yoshi-P said we're at the limit of actions that can be on the hotbars and cover is taking up a spot for a very niche use ability that could be used for something better. The majority of the reason to use it is on a BLM, or to a lesser extent other DPS. If it's so great to have then just make it a BLM ability or a DPS role action and make it work by passing damage to a tank that way all tanks can be useful in these very niche situations. Then give PLD a small mitigation or something, anything really would be better. It can also be used to skip tank swaps, but meh. Just provoke + shirk like the other tanks. Cover is completely unnecessary in this example. They could also give cover to all tanks, but really I just want it off my bar. A very small minority of people see extreme value in this ability, but I do not.
Shield bash is just a "go be a stun bot in the corner with the add" button. This can be dropped for something else.
As you can see all my complaints are just things about PLD that make it not as good of a choice to main tank. This may not bother anyone other than me, but like I said, I want the choice of main or off tank and I like the aesthetic of PLD.
Otherwise PLD looks great to me in Endwalker. There's so much good about PLD and others have covered them, but I just wanted my small issues to be added to the thread.![]()
Pretty sure PLD will still be my tank of choice come EW; Holy Sheltron![]()
If had to gripe though:
- Holy Spirit, Holy Circle, and Clemency breaking combo
- No way to build gauge quickly / outside of autos... Holt Spirit / Holy Circle should grant gauge, making Sheltron PLDs answer to the other Tanks more plentiful (and / or powerful) mitigation and self sustain.
- Divine Veil still requiring a heal to proc, but gaining no benefit (not even a short cooldown) for the inconvenience and low potency
- Atonement just being an extra button to spam... I would rather Spirits Within was replaced by Atonement: Grants Sword Oath > Transforms / Increases potency and adds MP recovery to Fast Blade, Riot Blade, and Royal Authority.
Last edited by Acidblood; 11-15-2021 at 10:48 PM.
Oath Gauge Building for Sheltron and Royal Authority AND Atonement being 2 Separate Buttons still bugs me and I wonder if that's intentional like baked in annoyances so Paladin is not TOO good to play. Having Spirits Within transform into Atonement as long as 1 stack remains is not a bad idea at all and would help cut down on hotbar button bloat.Pretty sure PLD will still be my tank of choice come EW; Holy Sheltron![]()
If had to gripe though:
- Holy Spirit, Holy Circle, and Clemency breaking combo
- No way to build gauge quickly / outside of autos... Holt Spirit / Holy Circle should grant gauge, making Sheltron PLDs answer to the other Tanks more plentiful (and / or powerful) mitigation and self sustain.
- Divine Veil still requiring a heal to proc, but gaining no benefit (not even a short cooldown) for the inconvenience and low potency
- Atonement just being an extra button to spam... I would rather Spirits Within was replaced by Atonement: Grants Sword Oath > Transforms / Increases potency and adds MP recovery to Fast Blade, Riot Blade, and Royal Authority.
It's sort of like how Paladin has no self healing in rotation and don't get any until Clemency at level 58 which let's them Solo just about anything and save own ass or party during bad dungeon runs. Really Backloaded and Clunky. Hell, from 1-81 PLD's self healing is just GCD spell Clemency and only starting at 82 do new Self Healing traits kick in like Sheltron gets upgraded to Holy Sheltron with Heal Over Time.
While I'm ranting about this... All this 80-90 Backloaded Content is neat and all, but can we please get a revamped smoother 1-50, 50-80 skill & trait progression system? The skills and mechanics should be more gradual for all classes and not just the newest ones like GNB/Dancer and soon to be Reaper for example, that way being Synced down won't result in having most or nearly all hotbars looking empty or feeling too clunky.
Last edited by ArthurATDayne; 11-16-2021 at 05:08 AM.
This absolutely needs to happen at some point; kind of annoying it didn't happen with the ShB tank changes, and not just for PLD... doing level 50 alliance roulette on an ARR (or even HW) job is just painful compared to the newer jobs.While I'm ranting about this... All this 80-90 Backloaded Content is neat and all, but can we please get a revamped smoother 1-50, 50-80 skill & trait progression system? The skills and mechanics should be more gradual for all classes and not just the newest ones like GNB/Dancer and soon to be Reaper for example, that way being Synced down won't result in having most or nearly all hotbars looking empty or feeling too clunky.
Was just checking out the patch notes and saw this in the battle section:
“When actions are reset, either upon entering a duty, or when the duty is restarted after party incapacitation, certain job resources will also be set to their maximum values.
Paladin
Oath Gauge”
So PLD now starts a duty with 100 oath gauge.
This + Holy Sheltron / Enh. Intervention = SS-Tier tank no matter how you slice it. How you get more hasnt changed but PLD gets to start big like the other tanks.Was just checking out the patch notes and saw this in the battle section:
“When actions are reset, either upon entering a duty, or when the duty is restarted after party incapacitation, certain job resources will also be set to their maximum values.
Paladin
Oath Gauge”
So PLD now starts a duty with 100 oath gauge.
The final two issues PLD now has is Skillspeed and Spellspeed being separate stats and Atonement, Clemency, Holy Spirit and Holy Circle interrupting combo still. But that aside, PLD easily could be best overall tank, well contending with WAR and GNB.
DRK tho... yeeeah, this truly is the FF IV expansion.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.