Quote Originally Posted by Silver-Strider View Post
What about a compromise of letting Thin Air be unlocked at 50 with 1 charge and we unlock the 2nd charge at the current level we learn it at? Not a perfect solution but it maintains Assize while still addressing low level MP issues somewhat.
Allow me to offer a counter proposal for Assize. If we want to keep Assize the way it is, I would like to see it more useful as a healing tool.

Assize

Type: Ability

Recast: 60s

Effect: Deals unaspected damage to all nearby enemies with a potency of 400 as well as restoring 8% of MP to self.

Additional effect: Places "Confession" on self and all near-by party members. Changes "Assize" to "Plenary Indulgence".

Confession duration: 30s

Confession effect: For each 10s that pass while "Confession" is active on a player, gain one "Confession" stack (max 3). When "Plenary Indulgence" is activated, or when the duration of "Confession" ends, a heal is triggered equaling 200 potency for each Confession stack.
Honestly, I don't think Rein_eon_Osborne had a bad idea. I just think it was executed poorly. This should hopefully let Plenary and Assize be better utilized as they're intended. I got the idea since I was looking at what made Earthly Star and Horoscope so effective as healing tools and why Assize and Plenary aren't. The main difference is control. Earthly Star could be placed early, but it's mainly used at the 11s-20s mark. Horoscope can either be a small heal, or a big heal later when used in conjunction with AST's Asp./Helios. This follows a similar idea while still keeping Assize's identity of being a damage and healing tool but putting more control back in the player's hands. You're still pressing it on cooldown, but now you can really take advantage of the healing aspect it brings.