Is it really? This game has found massive success with its current approach of making content accessible. Sooo many casual folks cite the lack of meters and performance ratings as part of the games appeal.
Rankings and performance analytics have a place in high-end content, but I guarantee putting a grading system in DF content would put more people off the game than it would draw in.
We live in an era where 'being good' isn't the core appeal of games to many people anymore; We need to accept that it's increasingly becoming a niche pursuit and thus relegate metrics to their appropriate niche, where the people who care about them can seek them out if they really want to.
It's not a discussion that ends well, but having the discussion itself isn't inherently bad. I share your opinion on this though.Is it really? This game has found massive success with its current approach of making content accessible. Sooo many casual folks cite the lack of meters and performance ratings as part of the games appeal.
Rankings and performance analytics have a place in high-end content, but I guarantee putting a grading system in DF content would put more people off the game than it would draw in.
We live in an era where 'being good' isn't the core appeal of games to many people anymore; We need to accept that it's increasingly becoming a niche pursuit and thus relegate metrics to their appropriate niche, where the people who care about them can seek them out if they really want to.
It's not a matter of people not wanting to be good at a game. It's people not wanting to make an effort to complete a game but still want to tell people they completed it. It's a behavior bleeding over from outside games where increasing numbers of people want more of the things they're responsible for to be handled by someone or something else. RMT and scammers prey on these people.Is it really? This game has found massive success with its current approach of making content accessible. Sooo many casual folks cite the lack of meters and performance ratings as part of the games appeal.
Rankings and performance analytics have a place in high-end content, but I guarantee putting a grading system in DF content would put more people off the game than it would draw in.
We live in an era where 'being good' isn't the core appeal of games to many people anymore; We need to accept that it's increasingly becoming a niche pursuit and thus relegate metrics to their appropriate niche, where the people who care about them can seek them out if they really want to.
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