Quote Originally Posted by puudleduudle View Post
Yeah, I mean I don't disagree. I think that's another reason why they are hesitant. How would you effectively put something like that in without comparing it to others? I recall Yoshi-P saying they thought of a gauge that sort of filled up, and if it stayed full you know you are doing your best dps, but it's all conceptual. I don't think we will ever see a party-wide DPS meter because it seems to go against their fundamental design philosophy of party-play.

I was just mentioning it because it is something they have considered.
Its funny because a damage ranking system DOES exist in the game. UwU's enrage literally sources an internal dps meter and kills your party off one by one in order of lowest dps to highest. That, paired with how many hard enrage dps checks there are, I don't believe their philosophy lines up with the implementation of their designs.

I think they're more afraid of the correlation between numerical analysis of performance and the toxicity of mmo communities. And Yada Yada correlation, causation, etc. In my experience, even without evidence to wield against others, toxicity will fester if the community is not trained to protect itself from it. SE has done a pretty good job of mechanically insulating the community from toxic spirals partially thanks to commendations as a system, as well as the developers setting good examples of humility and the desire for honest communication (though toxicity does still exist in small pockets). There's no one "easy fix" to stopping the encroachment ofthe community developing toxic attitudes, so I think they're a bit misguided on their desire to protect people from unwarranted and harsh criticism by forbidding tools to look at what are very neutral statistics.

Also a bar like that.. I wouldn't like tbh. 'Cause that would compel my loss-adverse ass to greed like no tomorrow lol. I think that's a kind of re-inventing the wheel thing.