The commendation system isn't helpful, but it's also harmless and can brighten someone's day to get one when they weren't expecting it.
I'd say anyone who is clearing the high end content in this game is either already using some third party software to evaluate themselves, or simply does not need it. High end content requires a group, and guaranteed someone in that group is using that software and will gladly let the console friends know what they're seeing.
Would I like an in-game damage meter or some sort of Frontlines-style results screen at the end of an instance? Yes, I love seeing if I did better than last time, but I'm not sure how you would even quantify that in something like a dungeon in a meaningful way. Obviously pure damage numbers is not the same kind of useful metric for that kind of content as it is for just a straight single boss fight, and you can't really count a K/D ratio in PVE content
"Which pet do you want, Red Sticks, Chicken Nuggets or Abomination Parrot? None, get out of here with that s***." ~Samuraiking
1- What if they just don't get enmity on a mob at all and let it pound everyone's face off? Technically they didn't lose enmity. How long of a delay do you allow between entering combat and establishing aggro before you count it as a strike against the tank? What if a DPS or the healer pulls a pack to help out the tank, does that count as lost enmity even though it's just the group playing as a team?
2- This could potentially be tracked via tank's DPS, although it, again, fails to account for mechanics, like boss becoming Invul./untargettable, etc. Plus what if you're the off-tank rather than main tank? You won't be using your CDs as much as the main tank, especially if you're just on add duty.
3- You could potentially track failure with how many time to tank is hit by avoidable mechanics, but how do you go about tracking mechanics that don't have death/dmg as a failure? Like the last boss of Anamnesis Anyder for example, how can you tell if the tank did stand on a bubbling grid to keep the add from spawning? And what if the tank is spinning the boss/mobs around like a beyblade, how would you strike that kind of obnoxiousness against them? What if they fail positioning properly and get the group cleaved? Can't just count a non-tank being cleaved against them, otherwise if the fault is on the DPS, the tank still gets punished.
What I'm trying to say is that programming a 'good' and reliable grading system is no small task. This would be a massive undertaking, every single mechanic would have to be accounted for in these calculations and all that for what, exactly? To shame new players and people still learning? All that development time and energy for the satisfaction of making a handful of people feel bad while everyone else ignores these grades because, again, if they wanted to improve, they'd already be working on that?
The point of comms never was to outline player's excellence in execution, it's just a nice lil thumbs up you can choose to give someone after clearing content with them. Some people like to use them to compliment someone on a job well done, others give comms based on fashion sense or cuteness and, really, who cares? The idea is to bring positivity into the grouping experience. Anything that replaces the current system should be equally 'fun' and not require weeks of development for something hardly anyone would use or care about.
It could also be a fun side task. Trying to S-rank all battle content ala DMC or RE.
If it's so boring why are you even here? Their are lots of other games out there that provide more of a challenge than this one does, go play some of them instead of wasting your time and money on this one. You'll be happier with less to complain about in your life.
I mean unless you're afraid of an actual challenge and are just blustering here anyhow.
No thanks.
I already get Fs in real life. I think the rest of my self esteem would vanish into the nether if I got Fs in XIV too.
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