Multi reply to diff things not just ursI'm not even sure what you're trying to say here.
On the first point, fair enough, only PC users have access to damage tracking add-ons, but you'll still get better information from looking up guides than some arbitrary grading system that takes nothing beyond a pure rotation into consideration (and how would you even go about grading a tank's performance? Too many factors at play).
As for the second line of your response... what? I'm not worried about people 'judging' my performance. As mentioned above, they already can if they have a damage meter installed. You also don't need an integrated grading system to tell someone's messing up mechanics, you can tell by how their face is now one with the floor.
And regarding the TOS... I did not, at any point in my post, mention the TOS so, again... what?
I'm trying to outline how a grading system would be inefficient for the purpose you were suggesting, let's try and stay on topic?
As for how on tank grade
Number of times u lost emity
How well u roated and used ur cds
how well you handle mch
And finnaly how many times did u take a full buster
Last edited by PlushyprincessMusa; 11-01-2021 at 04:51 AM.


1- What if they just don't get enmity on a mob at all and let it pound everyone's face off? Technically they didn't lose enmity. How long of a delay do you allow between entering combat and establishing aggro before you count it as a strike against the tank? What if a DPS or the healer pulls a pack to help out the tank, does that count as lost enmity even though it's just the group playing as a team?
2- This could potentially be tracked via tank's DPS, although it, again, fails to account for mechanics, like boss becoming Invul./untargettable, etc. Plus what if you're the off-tank rather than main tank? You won't be using your CDs as much as the main tank, especially if you're just on add duty.
3- You could potentially track failure with how many time to tank is hit by avoidable mechanics, but how do you go about tracking mechanics that don't have death/dmg as a failure? Like the last boss of Anamnesis Anyder for example, how can you tell if the tank did stand on a bubbling grid to keep the add from spawning? And what if the tank is spinning the boss/mobs around like a beyblade, how would you strike that kind of obnoxiousness against them? What if they fail positioning properly and get the group cleaved? Can't just count a non-tank being cleaved against them, otherwise if the fault is on the DPS, the tank still gets punished.
What I'm trying to say is that programming a 'good' and reliable grading system is no small task. This would be a massive undertaking, every single mechanic would have to be accounted for in these calculations and all that for what, exactly? To shame new players and people still learning? All that development time and energy for the satisfaction of making a handful of people feel bad while everyone else ignores these grades because, again, if they wanted to improve, they'd already be working on that?
The point of comms never was to outline player's excellence in execution, it's just a nice lil thumbs up you can choose to give someone after clearing content with them. Some people like to use them to compliment someone on a job well done, others give comms based on fashion sense or cuteness and, really, who cares? The idea is to bring positivity into the grouping experience. Anything that replaces the current system should be equally 'fun' and not require weeks of development for something hardly anyone would use or care about.
If it's so boring why are you even here? Their are lots of other games out there that provide more of a challenge than this one does, go play some of them instead of wasting your time and money on this one. You'll be happier with less to complain about in your life.
I mean unless you're afraid of an actual challenge and are just blustering here anyhow.
I'm glad I'm not in your data center because if I meet this kind of people, I'll report them immediately...
This isn't Stormblood anymore, wake up.



At everyone else's expense. There's more to the tank not holding aggro than just giving the healer more to do. Casters are going to have their skills interrupted, melee players are going to miss their positionals, and AoEs that should have been pointed into innocuous corners of the room are going to be unavoidable. All because you feel that your attention span is too limited to endure healing normally. It's ironic that you're asking for a performance review system to entice players to improve while you're also claiming to go out of your way to make other players play bad to challenge yourself. If you really felt that way, then you would be fine with a system that tolerates bad players because it would give you more of a challenge. That's why your statements are coming off as elitist rather than constructive.





The hostility to grading player performance is bizarre, as that has been a part of gaming since its very conception. Then again this is the XIV community we are talking with all its...eccentricities.





I think it's more "this would be a pointless system because the people who care already try and the people who don't wouldn't anyway"
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