
...why exactly were you griefing your party by doing all this instead of just paying attention?


Nah, commendation should just be an extra thing that has no impact with anything and also able to vote multiple players as well to vote when players immediately leave the instance after finishing.
I don't blame a person commending someone that has a funny name, nice glam or been fun to chat with in general but the thing is connected on mentors along with some achievement rewards.
Just make it a fun experience that doesn't stress people or turn some into mindless commend beggars.
I just loathe not able to commend more than 1 person




Another grading system thread? Ho boii..
It will never work. Fullstop.
This, and not being able to comm that player who blitz out of the dungeon the second the victory fanfare is playing! Let me comm you people, damn it! Come back here!! D:<
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Exactly, depends on how you say it and what is the context. One of the posts on this thread mentions taking 20 minutes longer doing a dungeon because the healer isn't doing any dps... That is when it's an offence, is the healer performing his duties and keeping everyone alive? You so, you can politely ask him to trow a broil or whatever.
Depending on how the interaction goes he doesn't have too, the healer will have 10000 excuses at his disposal not to do so, and if you file a report ( which square encourages you to do so) I doubt anything will come out of it, if nothing else he can just say it's too hard for him to keep switching between the party to keep everyone alive and the monsters to keep doing damage, at the end of the day, he did his job which was to heal, the group survived and finished the content, although according to the previous post 20 minutes later.
On the other hand if you ask a second time for the healer to dps he can file a report against you, and its most likely being considered harassment, because you have already states you opinion, request, advice and you are now keeping pressure on the innocent healer that was just trying to help the group.
I for one won't be telling an healer to dps... Whatever you do it's up to you.
But back on topic, square enix does not want that they have said so on multiple interviews, every player is awesome and it's doing a great job. They have just updated the TOS precisely to show this.
Even if you are part of an FC or static and you push the border and someone reports you, you will receive a penalty. Do you really think they will implement a way to measure people ...




Forget comms, can the game just give me a sandwich after finishing a dungeon?
If ever play together just let me know I should have some in the inventory, I know definitely have pizzas![]()


I don't understand what's with the sudden obsession over 'grading' people's performance in grouping content. There already are tools out there for those who wish work on their performance: Online guides (in both written and video form), DPS trackers, Parsers, etc. I don't see a need for an integrated grading system (not to mention these things are never accurate and fail to factor everything in such as mechanics and other people's actions).
What if you're doing your job perfectly, but the healer is struggling and you end up dying? That's gonna lower your score even though the fault isn't yours. What about mechanics that force you to move and thus it either lowers or interrupts your DPS entirely? The grading system won't take that into consideration either. Top players would most likely know how to read into the data, as is already the case, but the proposed system is more aimed towards casuals who would get little to nothing from these arbitrary grades beyond feeling bad for themselves for not getting a good score.
Grading at the end of group content won't suddenly motivate people into perfecting themselves, whacking away at target dummies for hours on end. The normal content isn't hard enough to justify that kind of effort either.


Hmm it seems you fundamentally fail to understand the purpose of the commendation system and the goal of the game itself.Okay, so honestly I think when getting up and all that commends are a poor method
Hell i literally got four commends in a trail that i was eating, watching black clover and petting my cat at the same time and i know i had to been doing bad with all that.
My suggestion is when you exit a dungeon it gives you a grade on how well you performed and then at the bottom could give basic advice if you got below a passing score.
Using this system it could tell us our dps (without doing painful read overs in logs and addons) and this would be a better way to help ppl improve.
With this system ppl can look over the grade score and use it to ask help on how to get higher easily.
First of all this is not a "hardcore" game. It isn't about being the best of the best combatwise. Hell they telegraph practically all aoe mechanics so you can get to the safe spots in time, a hardcore game would just laugh at you while providing no visuals on the ground so you know where to stand to avoid the coming pain.
No this is Final Fantasy, the endgame isn't combat, it's fashion. And as such that's what the commendation system is for, to vote for the best dressed, because let's be real here, the dungeons and what not are meant to be easy enough that a toddler could get thru them. Why do you need a grading system for the majority of combat content that's at that level of difficulty? You're not that bad at the game are you?
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