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  1. #1
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by FadingCosmos View Post
    lvl 88 or lvl 90 trait: Blackest Night Mastery

    trait affects: Increases the timer of The Blackest Night from 7s to 10s
    additional effect: reduces the cost of The Blackest Night from 3,000 MP down to 2,000 MP.


    personal thoughts: one of the main things TBN alone can benefit is increasing the timer on the shield as its the only tank defensive skill that uses a resource that also has the same cost for damage (Paladin requires cost from a resource to use a defensive cooldown, but none of them are tied to damage output). The lowered cost of TBN from 3K to 2K would lean into DRK benefiting from using their TBN correctly instead of being a damage netural on rescource costs.

    In my opinion; I see the dev team wants DRK to be a oGCD focused job, but the problem is the lack of oGCD to press outside of the raid damage burst windows. I think this would gives DRK a bit more oGCD to press outside of raid burst windows additionally, the longer timer would allow the shield to break when DRK's have Best in Slot gear for the raid, when their HP pools are much higher than the start which makes using TBN less and less likely to break.
    It's a good thing you brought up TBN's current 7s Duration because it seems like the SquareEnix Devs forgot about DRK's TBN when they were updating PLD/WAR/GNB Personal Mitigations to 8s Duration.

    Dev 1: You get 8s, YOU get 8s, Every Tank gets 8s! -PLD/WAR/GNB Personal Short CD Mitigations get updated to 8s Duration-

    Dev 2: That's ALL the Tanks, GJ Team.

    Why wasn't TBN's current 7s Duration updated to 8s at the least? Not unreasonable because it's in line with ALL other Tank Personal Mitigation Updates & Improvements.

    I'm in agreement that bumping the 7s Duration to 10s isn't too much to ask, the 25% Max HP shield is still the same 25% Max HP shield but now it gets 10s to Break so it'll be easier to get Full Utility out of it.

    If it doesn't break, well, at least it was up 3 more seconds for you to enjoy, hardly game breaking for a class whose only On Demand Heal is a crappy 60s CD Abyssal Drain that requires 6 Mobs @200 Potency per Target to get 1200 Potency Heal and useless on 1 Target. It's still the same going into Endwalker, useless on 1 Target, needs 6 Mobs to get the similar On Demand Potency Heal as PLD/WAR/GNB versions.

    2000 Mana Cost would be a decent Quality of Life improvement, it's not like DRK can spam it any more than 4 times per minute due to the 15s CD anyway and when mistakes occasionally happen that puts you below 3000 Mana and you need TBN, the 2000 Mana cost is easier to work with.
    (6)
    Last edited by ArthurATDayne; 11-02-2021 at 05:25 AM.