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  1. #1
    Player
    DiasFlacOg's Avatar
    Join Date
    May 2020
    Posts
    56
    Character
    Karin Perez
    World
    Ragnarok
    Main Class
    Reaper Lv 100

    As a PS4/PS5 user how will you manage so many new skills on a controller?

    With Endwalker coming soon and adding at least from what I can tell 5 new abilities to each job how will you manage them?

    I've only been playing Ff14 for one year but as far as I can tell with every new expansion they add new abilities.

    My cross hotbar is literally full now and very cluttered.

    I wonder how SE plans on tackling this issue? I also noticed that no one from the FF14 community members who interviewed yoshi p (during the media tour) never asked him anything relating to this matter.

    This is not really a complaint, it's more of a discussion on how other console players feel about the mass button bloat that will happen soon.

    If this seems like an overreaction or I have false info please feel free to correct me
    (2)
    Last edited by DiasFlacOg; 10-31-2021 at 04:38 AM.

  2. #2
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    I'm not to worried about it (SAM player). My issue is I don't want to sacrifice emote spots
    (3)

  3. #3
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DiasFlacOg View Post
    With Endwalker coming soon and adding at least from what I can tell 5 new abilities to each job how will you manage them?
    I typically keep my combat skills on Hotbar one, and shift to Hotbar 2 for Buff and some AOE abilities.
    So far its been pretty easy to manage my Buttons.
    Except for Summoner.....that was stressful for me to figure out
    (0)

  4. #4
    Player PlushyprincessMusa's Avatar
    Join Date
    Aug 2021
    Posts
    106
    Character
    Melodie Kisne
    World
    Lamia
    Main Class
    Dancer Lv 80
    Its not hard i got 4 bars i can easily rotate one for single target/main combo for bossrs
    A traah bar to switch to for aoe
    Macro rez swiftcast on one bar i can swap towith r1 thing where lb sits and my buffs on l2 thingy
    (0)

  5. #5
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,532
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Every job can fit every ability on 2 crossbars (not counting LB), so making use of the Expanded and W crossbars helps alot.

    If your info is right and you use Paladin, do not worry about it. Everything Paladin gets is either an upgrade to an existing ability, so no new slots, or it shares a slot with another ability, the 3 sword combo shares a slot with Confiteor.

    For other jobs, it is also worth noting that they do get rid of some old abilities to replace with new ones, the idea being they float around the high 20s for number of button slots used (some are more, some are less).

    For example, Samurai, while it is getting iirc 2 new buttons to assign (AoE Yukikaze and the 2 GCD damage, sorry, I can't be bothered to look up their names and Shoha 2), you do lose 2 actions in Seigen and Merciful Eyes, so it is only 1 new action to assign.
    (1)

  6. #6
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    There is easy access to 48 skills on controller.
    -Hold R2/L2 to get 8 respectively
    -Hold R2+L2 or L2+R2 to get another 8 each
    -Double tap R2/L2 to get 8 respectively again

    I'm not worried about not having hotbar space for skills.
    (9)

  7. #7
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Controller players have way more spaces to put skills. There's also skills in classes that are turning in to new skills. Don't know why people keep saying 'omg so many new skills taking up hotbar spots' when there's not...?
    (7)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  8. #8
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by DiasFlacOg View Post
    With Endwalker coming soon and adding at least from what I can tell 5 new abilities to each job how will you manage them?

    I've only been playing Ff14 for one year but as far as I can tell with every new expansion they add new abilities.

    My cross hotbar is literally full now and very cluttered.

    I wonder how SE plans on tackling this issue? I also noticed that no one from the FF14 community members who interviewed yoshi p (during the media tour) never asked him anything relating to this matter.

    This is not really a complaint, it's more of a discussion on how other console players feel about the mass button bloat that will happen soon.

    If this seems like an overreaction or I have false info please feel free to correct me
    Where on earth are you getting this 5 news skills idea from. Admittedly I have only looked at jobs I play regularly, But of those Monk actually has less skills now, Dancer gets 2 new ones, Red Mage gets 1
    (0)

  9. #9
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Andy_T93 View Post
    Where on earth are you getting this 5 news skills idea from. Admittedly I have only looked at jobs I play regularly, But of those Monk actually has less skills now, Dancer gets 2 new ones, Red Mage gets 1
    They're adding two new classes, so we're going to get an additional 5 skills to account for.
    (0)

  10. #10
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I have been playing since PS3 and the cross hotbar was a god send for ANYONE that plays specifically on console.

    When they added Mouse and Keyboard support...it was just even more welcome.

    Having said that. Bloat never become more apparent until Stormblood came out. It was pretty bad to play competitively when you had to switch to different hotbars all the time. The W-Cross hotbar/expanded cross hotbar is where it's at.

    Where I have become leaning to...more...and more. Is in high end content extremes/savages you have to build hotbars built for high end content.

    Current Extreme/Savage hotbars:
    -no AOE's on majority DPS and TANKS set to hotbars. Most content doesn't need them and this cleans up your hotbars for skills that are needed primarily.

    -OT and MT hotbars for what is important and not important. Flick of the wrist and I can change to a MT hotbar setup which prioritizes skills that are self target (normal). OT hotbars are setup with macros to aid MT (support). No cycling during combat. Just provoke or shirk and switch MT/OT hotbar setup and stay there until next tank swap.

    - Role skills are ALL on the same hotbar setup for EVERY tank/dps/heals. I go from Warrior to Paladin...the role skills don't change hotbar slots.
    Example: Addle, Feint, reprisal, sprint, Limit Break are in the same hotbar slot. This way muscle memory can take over. This goes for my Invulns, Cure 1/Benefic, Regen/Aspected Benefic, when I change to healers.

    -Crafting...this is a no brainer and ever since Shadowbringers trimmed down the crafting it has made my bars literally the same for ALL crafting. Plus all my macros are put together in the groupings for 5.1, 5.2, 5.3, 5.4 crafted items that need certain amounts of quality/progress when I don't want to finish the craft until quality is reached. Final appraisal is a god send when doing older post 70.

    -Gathering literally the same for mining/botany, and you barely use your full skill kit in gathering anyway. Used to have a collectible set, but not anymore.

    Playing this game on controller is sometimes better then games DESIGNED with controller as it's main form of control. FFXIV Endwalker is minor bloat for controller players, and SE seems to be taking notice with traiting skills more and more.
    (0)

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