
Originally Posted by
Shurrikhan
He's... not actually powerless to stop that, no. Anyone is free to offer their voice as to what rates of acquisition they game ought to normalize and allow for, and what incentives there should be to continuing playing for more than a single subscription period per raid tier; even if they are not going to partake in those raids, their experience is still indirectly affected, through the game's revenue.
(Were that revenue proportionately spent where players of various sorts want it spend, this would be a non-issue, but it is not; it's all one pool and the more players we have paying into it, for whatever reasons, the higher chance one has of getting the content they want made to be funded.)
Now, I do think switching to personal loot with full tradability (to people who haven't already gotten their one per week), or changing entirely to a single weekly-acquirable currency type per raid tier, with item costs decreased to compensate for the lost drops, would be preferable in that it'd allow people to run with whomever they want, whenever they want, and I'd accept some small degree of gear inflation in favor of being able to help out friends on my main on occasion without screwing them over, but I don't think we can, by principle, say that gear acquisition rates don't matter. They do. They definitely do.