Quote Originally Posted by Benn View Post
I mean I agree with you but the issue is tanks are still the least popular job. They were even less popular when they were more complicated. Like it or not but streamlining tanks helped making role more popular. Sure, you who likes complicated tanks may quit tanking but if instead 50 casual players will pick up tank role in your place - that's less q time, faster q for all content and overall more win for SE and playerbase.

I have my own personal opinion about tanks overall, however I also see a reason behind tanks being simplified - it makes job more popular which it very much needs. When you consider changes you make for a game you consider it from logical point:

1. Do I make 100,000.00 players more happy?
2. Do I make 1,000.00 players more happy?

The answer is, for better or worse, only one.
This is flawed logic, casuals don't know the difference between now and then. It wasn't that different, just 2 extra buttons.

All casuals see are aesthetics, besides if there are 50 new tanks then there are 500 new DPS players. If they want more tanks then they just need to create more tanks that appeal to different people.

Same thing is happening in fighting games now which is slowly dying out thankfully. They kept making the games more "accessible" to attract casuals but casuals will always button mash anyway, the only reason they bought the game is because of cool looking characters because they don't know any different and that's all it is.

Personally, I think these class designers are unprofessional biased hacks and the way tanks and healers are designed the way they are is so DPS people can just play something else once in a while without bothering to learn much.