We already have the data that tells us that potencies across the board have been reduced by 20% and we can see the HP squish on every class going down to 40k on casters, 45k on Melee/Ranged DPS and 65k on Tanks. Add 10k-15k for endgame gear and melds if you want but there it is.

TBN's issue has been stated by everyone. It's tied to dmg resource and if it doesn't break it's a dps loss. I can see TBN + Defensive being required early game but lategame it's going to fall off hard in non-savage/extreme content.

All this talk of disregarding potencies is asinine given the data we have and will only have slight alterations if any in 6.1.

The whole "wait and see" is so funny since people always say that about pre-lim patch notes and are always surprised when nothing changes in final patch notes every patch.

Easy fix for TBN to get the full effect can be done as follows "if the shield breaks OR the duration expires you get a Dark Arts proc" in this manner it is never a loss.

Gunbreaker will have this already with their Excog effect on Heart of Corundum. And for free. I see no reason to not make that change.

People just want their job classes to be better then they are especially when it's pretty clear Dark Knight was so phoned in. Holy Sheltron, Nascent Flash/Bloodwhetting, HoC are just leagues better then TBN. Very powerful skills at level 82.

DRK though? Oblation. 2 charge 10% targetable mitigation. Literally worse then Rampart. If the devs had someone that playtested DRK maybe they should have taken the time to upgrade TBN just like they upgraded the other TBN tier skills.