Quote Originally Posted by ThorneDynasty View Post
I find the whole skill/playstyle discrepancy argument that's supposed to explain tank/healer homogenization a bit confusing. It doesn't seem to apply to DPS where it seems pretty acceptable different jobs cater to different players, the whole point of a class system should be to accommodate different type of players - why is it only when it comes to tanking and healing that your skills have to transfer near 1:1 between each job?

I don't really buy the excuse of switching jobs blindly being any less disastrous when a DPS role player does it either, failing pulls because you were blindsided by poor DPS output is just as common as healing and mitigation issues.
Tanks and healers need to have a basic toolkit otherwise you run the risk that one tank or healer will outdo another, it also makes it easier to design fights if you know they group composition has a certain basic kit you can work around.

For DPS, their basic kit is just do damage. They don't need to worry about mitigating or healing damage as it isn't a primary function, so they can use more actions dedicated to doing damage.

You also have to remember that SE wants every job to be able to clear every piece of content, so they want to avoid the case where Tank A is much better on fight A than Tank B, or a situation where Tank A and Healer A synergise much better than Tank B and Healer A. This could then leave things open that you could restrict your tanks/healers dependant on the tanks/healers you happen to have.