Tanks and healers need to have a basic toolkit otherwise you run the risk that one tank or healer will outdo another, it also makes it easier to design fights if you know they group composition has a certain basic kit you can work around.
For DPS, their basic kit is just do damage. They don't need to worry about mitigating or healing damage as it isn't a primary function, so they can use more actions dedicated to doing damage.
You also have to remember that SE wants every job to be able to clear every piece of content, so they want to avoid the case where Tank A is much better on fight A than Tank B, or a situation where Tank A and Healer A synergise much better than Tank B and Healer A. This could then leave things open that you could restrict your tanks/healers dependant on the tanks/healers you happen to have.



Reply With Quote




