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  1. #1
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51

    Can SQ-EN draw a line in the sand w/ 3rd Parties?

    Title.

    I've been watching streamers do high end stuff and I see and hear programs announcing mechanics before they even exist on screen. Certain mechanics are randomized in the order they will occur and people are reacting to them far in advance.

    Folks try to rationalize this as ok by saying, 'oh it's no different than having your raid lead call it', but let me counter with this; does your raid lead have precognition and can tell the order of random mechanics before they happen all the time? If not, then you're cheating. Plain and simple.

    Reject me, oh forums mine.

    Edit extra mentions:
    This thread isn't just about Cact. I'm talking anything that is crossing the line.

    There exists a program that is capable of making it so your ping is ready as 0 or negative, prevents you from being animation locked, and allows you to triple weave without issue, when you normally cant. Won't name it, but it exists.

    Edit with highlights:

    Quote Originally Posted by LariaKirin View Post
    I will add to this:
    • Your raid leader can make mistakes.
    • Your raid leader cannot give your entire party individual callouts per your role in the mechanic.
    • Your raid leader cannot give you callouts faster than the mechanic's in-game visual cues or with zero delay.
    Stop rationalizing it and own it. You're using it to make the game easier.
    Quote Originally Posted by LittleImp View Post
    Cactbot can print large, bolded instructions directly to your screen the milisecond an ability is telegraphed (and sometimes before it's even telegraphed clientside), with customized text that doesn't just label the ability, but gives you personalized instructions on how to solve the mechanic. This isn't even in the same universe as traditional shotcalling in some encounters.

    It can also be used to draw a timeline on your screen, showing you exact times until upcoming abilities come out.





    (Context for below: Someone questioned what random mechanics exist...)

    Quote Originally Posted by LittleImp View Post
    My most memorable example was the Optical Sight patterns in A11S, wherein ACT could detect and call the mechanic well before it was actually telegraphed on the client. There're other RNG mechanics that send typically invisible information to the client ahead of time, but I don't know them all offhand because I don't use Cactbot.

    In the case of Nael quotes, learning to parse those quotes mentally is a fundamental part of the fights design, so it's lame when it's trivialized to a robot saying "out, stack, in " the literal millisecond the quote reaches the client. No matter how good a person becomes at calling mechanics, they will never achieve a near 0ms response time and they will make occasional mistakes.

    There're also additional plugins that allow you to actually automatically trigger button inputs based on information parsed from the client; This is how the Gaol plugin in UWU works, which automatically marks players with numbers.
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    Last edited by EnigmaticDodo; 10-26-2021 at 10:36 AM.