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  1. #1
    Player
    Illmaeran's Avatar
    Join Date
    Dec 2014
    Posts
    1,682
    Character
    Trachynwyda Fyreynwyn
    World
    Tonberry
    Main Class
    Marauder Lv 90

    Mid-50s Paladin rotation?

    Hello all,

    I've been tooling around with Paladin lately and have been having trouble keeping aggro. I've made sure to have Iron Will (?) / tank stance on, having been using shield toss to pull, then hitting an AoE skill or two while moving to the next group. With as frequently as people are saying AoE tanking is braindead-easy, I must be doing something wrong. Would you experienced Paladins please suggest a good dungeon pull rotation?

    Thanks in advance
    (0)

  2. #2
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    What you display seems right, the most straight forward way of pulling with a ranged and then follow it up with aoe.
    Perhaps your ilv is wonky?

    What most ppl will be using is:

    50:130 ilv
    55:140 ilv
    59:145 ilv
    60:270 ilv

    because chances are ppl get synced down from roulettes. All 10s the jump is massive.

    You can opt to do a more efficient pull style, which is face pulling (or provoking from a distance) and straight going into aoe.
    But this is something you should do when you know the dungeon and the pulls, or been tanking for a while.

    Realistically i can imagine 2 things, regen on pull can greatly offset a new tank because each tic is basically a action the healer does which causes a treat build-up.
    Or you run into a physical ranged who just goes ham on pull, if that's the case ... its on the dps, there's no reason to spike single mobs on pulls.

    Also remember 3 or more mobs > Full time aoe combo, 2 mobs, dot em with goring blade. Goring blade is very backwards from 54 to 60 when you gain Royal Authority. Its a dot, but the hit is doing more dmg then rage of Halone, so its optimal to spam your dot combo over and over clipping the duration.

    If you have a few more details like perhaps the classes you lose hate against, maybe during the pull? Or when you arrive on the spot you want to kill stuff, also let us know your Ilv.
    (1)

  3. #3
    Player
    Illmaeran's Avatar
    Join Date
    Dec 2014
    Posts
    1,682
    Character
    Trachynwyda Fyreynwyn
    World
    Tonberry
    Main Class
    Marauder Lv 90
    It looks like my gear may be part of the problem; it's still the Mythrite stuff. I'll see what I can do about increasing that and see how things improve.

    That being said, I'm having this issue in lower level Guildhests that I'm doing for practice. I can't say if there's a specific type of class that gives me the most trouble. At this point I'm certain it's something I'm not doing, or doing incorrectly, and not the other players' fault. I've successfully maintained aggro on some mobs when doing FATEs with FC members, but after seeing my poor performance, I'm hesitant to continue with dungeons with random people until I'm up to par.
    (0)

  4. #4
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    You got this, perhaps ask a fc mate who can play Heal/dps who has a lot of tank experience to run the highest dungeon you can with you. They will be able to give you a very good insight of what can be changed.

    Keep at it, noone is perfect in their mid 50s.
    (1)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,140
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Illmaeran View Post
    It looks like my gear may be part of the problem; it's still the Mythrite stuff. I'll see what I can do about increasing that and see how things improve.
    Something to keep in mind if you have a piece of gray gear that says it's a certain IL, its stats only match green/blue/purple gear if the gray gear is HQ. If the gray gear is NQ, its stats are lower and its IL is a lie. So assign extra priority to upgrading any gear that isn't HQ even if it looks like it has the same or higher IL than other gear you're wearing.

    That being said, I'm having this issue in lower level Guildhests that I'm doing for practice. I can't say if there's a specific type of class that gives me the most trouble. At this point I'm certain it's something I'm not doing, or doing incorrectly, and not the other players' fault. I've successfully maintained aggro on some mobs when doing FATEs with FC members, but after seeing my poor performance, I'm hesitant to continue with dungeons with random people until I'm up to par.
    Tank stances give you a 10x enmity multiplier, so other party members need to deal 10 times as much damage as you to gain aggro. Healing aggro is slightly more complicated, but basically if there are 6 targets, a healer has a to heal about 120x as much health as you've dealt in damage to one of the targets.

    At any level, if you are AoEing with tank stance on there's no way anyone will do 10x as much damage as you, even if they are a BLM/SAM dumping everything they have on one target.


    Quote Originally Posted by Voidedge_Ragna View Post
    regen on pull can greatly offset a new tank because each tic is basically a action the healer does which causes a treat build-up.
    Regen is really a non-issue as long as the tank hits everything once. Healing has a 0.5x multiplier and is divided among all engaged targets, so if there are three targets and a healer heals for 3,000, that's worth 500 enmity on each target. To beat this, the tank only needs to deal 50 damage to each one. Even less (just 8 damage!) if it's a Shield Lob.

    Basically, hitting everything once with a ranged attack while on the run will hold everything until you get to a spot where you can park and spam AoE combos.
    (2)
    Last edited by Rongway; 10-28-2021 at 09:40 AM.

  6. #6
    Player
    Halfgeeek's Avatar
    Join Date
    May 2021
    Posts
    96
    Character
    Aya Lovelace
    World
    Jenova
    Main Class
    Goldsmith Lv 90
    You lose aggro as a tank in lvl dungeon when ur aoe miss a target or two, generally if you hit it, and you have tank stance on, you will never lose aggro.

    At least I've never seen it happen, as a tank or healer. Tank stance is very strong, makes tanking too easy frankly.
    (1)