This is a good start, but people will likely just get very ambiguous about the wording or use coded phrasing. SE would have to go scorched earth on any direction to outside communication channels(Discord in particular).
This is a good start, but people will likely just get very ambiguous about the wording or use coded phrasing. SE would have to go scorched earth on any direction to outside communication channels(Discord in particular).
Helping players in chat is not as hard as people are making it look like. There are infinite ways of putting information into words. All you need to do is just to frame everything in a way that sounds helpful and doesn't single anyone out.
Instead of telling a player they're doing something wrong, you can just tell how the mechanic works in the chat and let him figure out. Or you can suggest an strategy for everybody, like the position of every player in the fight.
The game doesn't ask much of the players most of the time, so it's good to have in mind that playing it badly is not really a problem. It may annoy you if someone sucks but you should frame the situation differently. Maybe the player just don't know a mechanic, maybe the player just got the job and it's learning it, etc. But can the dungeon be completed even if one or two players sucks a bit? Can you compensate for their lack of skills?
I play this game, like, a lot, and I'm mostly a healer. I had my fair share of paper tanks trying to wall-pull without using mitigation. And I had my fair share of runs where I managed to keep the doofus alive through the entire thing. I got real good at healing just by being non-confrontational. :P
Sometimes you do need to teach a mechanic after a wipe or two, but when everyone gets a clear after a failure it's actually pretty cathartic, and if you're the one being nice, helping and not pointing fingers you tend to nab all the comms.
The most important thing is to never take things personally and to never hold onto the frustration. This is just a game. You have better problems in real life to fret about. And when you offend someone, it's not like you feel good or anything, but when you make others feel good you kinda feel good too. Emotions are not a zero sum game where one thrives on the misery of others. You can make good vibes out of thin air!
https://www.youtube.com/watch?v=H8Otgbm--Ek
In the end, it's just a matter of social skills, like finesse in the chat, and emotion management, like making jokes in the chat to drown your sorrows. This change of rules won't affect me at all.
Last edited by Alenonimo; 10-27-2021 at 11:14 PM.
This is only feasible in casual content, where mistakes don't really matter. Not being able to directly address someone in harder content just makes everything more frustrating. It's also very contradictory, because singling someone out is helpful, if you are not rude about it.Helping players in chat is not as hard as people are making it look like. There are infinite ways of putting information into words. All you need to do is just to frame everything in a way that sounds helpful and doesn't single anyone out.
Instead of telling a player they're doing something wrong, you can just tell how the mechanic works in the chat and let him figure out. Or you can suggest an strategy for everybody, like the position of every player in the fight.
I think there's a thing a lot of people are missing- if you are in a group earnestly working towards clearing some harder content, there are going to be discussions about who's making what mistakes in order to work towards that clear.This is only feasible in casual content, where mistakes don't really matter. Not being able to directly address someone in harder content just makes everything more frustrating. It's also very contradictory, because singling someone out is helpful, if you are not rude about it.
Moreover, for someone to actually get into trouble over this, there would need to be a report made, which means the "calling out" of mistakes has gotten to a point of being rude or unproductive.
That's not even getting into MSQ trials below level cap that don't have ilvl requirements at all.There is big difference between criticism and insults.
Min ilvl requirements mean nothing. You can enter Savage Raids with any ilvl when joining it via PF.
Someone with high ilvl accessoirs but a low level weapon can actually join the group, when the total ilvl is high enough.
But that person wont perform not as good as people with higher weapons and left side gear. It also makes a difference, when someone brings food and materias to a fight.
If I had a nickel for every player I've seen using gear/accessories from 2 expansions ago in Titania, I would have a distressing amount of nickels.
This is definitely a major social difference, as most people in the US (I don't want to speak on Europe or other areas) would find that passive-aggressive if done too often.This is going to be difficult for most Westerners to adjust to. Keep in mind that in Japan, if there's a problem with group activities not going well, even if it's a single person's fault, they address the group rather than the individual to avoid calling that single person out. Something like "Let's all make sure to avoid [X mechanic]" or "Let's make sure to hide behind the rocks when Behemoth does the Instakill Bomb." would be the proper way to address this from the Japanese point of view. It doesn't surprise me at all that they're doubling down on making language that singles out an individual player prohibited as it's a *major* social faux pas over there.
As a person in the US, this is the most common way I see issues with a single person addressed in any business or school setting if it isn't addressed in private. So I wouldn't say what you say here is true.
Nobody does passive-aggressive and roundabout speaking more or better than the Japanese. Reading between the lines is an essential communication skill there. It's ironic since bosses being really strict and aggressive/insulting to subordinates who screw up is common. Lord knows my old manager treated me that way. Outside of work, passive-aggressiveness is considered good manners in many instances to help maintain social harmony. I'm pretty sensitive to "unspoken messages" as far as Westerners go, but I struggled greatly with it over there. Hell, I still have trouble with it at home when my Japanese wife goes hardcore "obtuse" to express displeasure or unhappiness.
+1 to Nothv13; it's pretty common business/professional etiquette to not call out an individual unless absolutely necessary, most often for legal reasons.
Rules are tested in the court.
Legality is not the same as judiciary.
I doubt most innocent cases will get punished.
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