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  1. #1
    Player
    Tribezer0's Avatar
    Join Date
    Mar 2019
    Posts
    17
    Character
    Tribe Zero
    World
    Lamia
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Aluja89 View Post
    What does having a new class have anything to do with homogenized mitigation tools?

    It was going to happen with or without GNB. They simply took the easy way out, same with gap closers.
    If they were more creative with their toolkits it should have no impact. But they literally gave DRK and GNB identical raid wide mitigation because they refuse to get creative with mitigation. DRK just got the crappier version that can not be brought to 2 of the 3 ultimates.
    (4)

  2. #2
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I think the ship has sailed on tanks getting unique mitigation. I like the idea, I just think it’s too late.

    PLD to me worked well in stormblood, lacking personal mitigation in favour of group mitigation, intervention to support the MT with the ability to give up their personal mitigation to enhance it further and then using cover as their go to cooldown where other tanks would have to do a swap so they won’t need that personal mitigation anyway. I hear a lot of people say they feel like PLD should be the defacto MT because it has a shield. But I point out to them if you look at classic FF titles, how does a PLD protect their party? Do they take aggro? No, they cover them. Provoke and taking aggro has always been the job of the WAR, while the PLD provides support mitigation.

    On the same note I liked the idea of the WAR being more about generating large aggro and rather than mitigation it would focus on just having a huge HP pool. I always think they overcompensated in ARR when it came to WAR, the change to holmgang letting them prevent themselves from dropping below 1HP was enough. They didn’t need the change to vengeance or inner beast, it could have just been a tank that focused on keeping aggro and staying alive (with support from the PLD).

    DRK I think could have been a drain based tank. In FFXI DRK was essentially a melee job that could use dark magic, it had a line of spells that absorbed enemy stats to buff their own, this would have been a great concept to build on for a tank iteration of DRK, absorb strength to lower enemy damage dealt, absorb vitality to reduce damage taken, drain to self heal, dread spikes to absorb damage taken as HP and blood weapon to drain HP with every attack. They also had other dark magic like bio that lowered enemy attack power, this could have been a full uptime DoT similar to WARs old storm’s path. They also had some moves like scarlet delirium that increase their damage dealt based on how much damage they took from the next attack, this could have been reworked into a mitigation tool that decreased your damage taken more after a big hit.

    GNB could have been an evasion and parry tank. I know people cringe at the sound of that but if the game had evolved in a different direction it could have worked, look at ninja in FFXI. It could have had moves that allow it to dodge 50% of the time, so rather than mitigating damage consistently it would just negate damage half the time. Abilities that allow it to force a parry, abilities that allow it to guarantee a dodge. Similar to WAR it would be a tank that focuses on keeping aggro and staying alive with the help of the support tanks like PLD and DRK.
    (3)
    Last edited by Cabalabob; 11-05-2021 at 12:57 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #3
    Player
    Tribezer0's Avatar
    Join Date
    Mar 2019
    Posts
    17
    Character
    Tribe Zero
    World
    Lamia
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Cabalabob View Post
    GNB could have been an evasion and parry tank. I know people cringe at the sound of that but if the game had evolved in a different direction it could have worked, look at ninja in FFXI. It could have had moves that allow it to dodge 50% of the time, so rather than mitigating damage consistently it would just negate damage half the time. Abilities that allow it to force a parry, abilities that allow it to guarantee a dodge. Similar to WAR it would be a tank that focuses on keeping aggro and staying alive with the help of the support tanks like PLD and DRK.
    Blink could work in this game if it were applied to only few auto attacks at a time.. not the most amazing effect but at least it would add flavor and be extremely useful for post TB mitigation.
    (0)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by VictoriaLuv View Post
    Gunbreaker got a super busted migation ew. only only got socks for chrismas was darkwar
    Bloodwhetting is way better than Heart of corundum
    (1)

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The problem is that tankbusters tend to be the only tank damage that actually matters. Abilities like Bulwark were historically poorly received because they just aren't reliable when the damage matters. You'd really only break even with a conventional %DR move if you have a multi-hit tankbuster like Phantom Flurry, because it converges on the expected value when you have a large number of hits.
    (4)

  6. #6
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lyth View Post
    The problem is that tankbusters tend to be the only tank damage that actually matters. Abilities like Bulwark were historically poorly received because they just aren't reliable when the damage matters. You'd really only break even with a conventional %DR move if you have a multi-hit tankbuster like Phantom Flurry, because it converges on the expected value when you have a large number of hits.
    That’s why I say the game would need to have evolved differently. Back in ARR before the WAR adjustment the only tankbuster in the game was twintania’s death sentence which was the only major stumbling block WAR was facing in the entire game and what lead to the adjustment to WAR having similar tools to PLD. That was the beginning of the end for unique tank mitigation. Every tank from now on was going to need that baseline kit of an invuln, 2 major mitigation tools and some fluff mitigation and in turn all encounters needed to be designed with that mitigation in mind, hence tank busters being the only real threat spread evenly enough for that baseline mitigation kit.

    If they hadn’t overcompensated and just given WAR the holmgang adjustment so they could handle death sentence without dying while the PLD recharged the game could look much different now. Mitigation could have been more diverse, support mitigation could have become more prevalent earlier and encounter design could have been less rigid. % mitigation for consistent damage could have been played with and for the occasional tank buster WAR would have holmgang and GNB could force a dodge.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  7. #7
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    This is incredibly easy to rectify, and purely comes down to fight design. If you don't want invulns be the only form of tank mitigation that matters, then big hits just need to happen a lot more frequently. Every tank has a 25s recast mitigation tool? Great. Then make them use it. Twintania's Death Sentence hit once every 30 seconds. Want to use Hallowed? Sure. It's not going to be up for another 7 minutes. That's 13 tankbusters that you'll have to use some form of intelligent thought on.

    Another way to do it is to force players to burn invulns on a specific attack, like Holy Scourge. Yet another is to ramp up boss damage into a soft enrage like Caduceus. The boss is auto/cleaving you for more than half health each hit? Try to invuln-swap your way out of that one.

    Honestly, most of these issues could be sorted by hiring a fight designer who actually plays a tank job.
    (6)

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