I would say early when crit isn’t that strong it’s gonna be sage + astro on healer and with crit getting stronger sch/astro.

Tanks I think will always be war as main and pld/gnb as a off tank, war alone has insane self sustain and still a good group shield and with gnb or pld you get even more self sustain making it so you never need to heal the main tank.

Meeles I think can be swapped anyway you like but too even put more emphasis on the healing comp I would take reaper and monk. Mantra has 90 seconds cd and buffs all healing and with reapers 30 seconds cd hot barrier with 500 potency it gives ogcd healing for all situations.

Dancer as physical range for its hot on improv and even unbuffed the shield he can give the party is 5 % health and also curing walz.

Caster could either be Smn or red mage. But I think when you take the jobs I mentioned above you have enough cds to survive big one shot aoes and feint will also reduce magic dmg by 5 % so I rather take smn because new devotion has 2 minutes cd now down from 3 and also Phoenix every 2 mins is a free hot on the party and a stronger excog on the tank.


With this group setup as (any) healer you never should have to be forced to gcd heal in any fight giving both healers more time too maximizing dmg uptime more effective and group utility is also pretty decent