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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Laphicet View Post
    EDIT:
    However, there is one big thing keeping solo heal from becoming a thing for higher-end stuff. And that's FFlogs. You see, FFlogs puts anything that's not 2tanks2heals4dps in a category called "non-standard". Non-standard parses don't get added to overall ratings and are basically nonexistent when it comes to your personal records IIRC. This makes it so that a good chunk of people running end-game stuff, parse chaser types, are actively disincentivized from using these non-standard comps as these don't carry as much weight as standard comp parses. If this were to be changed then you'd see a lot more solo-heal parties and maybe even some attempts at no-heal parties even in current content. But for now it's a niche thing that can speed things up greatly in some content.
    Correct me if I'm wrong, but logs are only moved to Non-Standard if you're running two... well, non-standard comps. 1T/1H/6D or two DRGs and 1 Healer. If you only have one, it'll still list it under Standard.

    With that said, Rolder is correct. If it ever become commonplace, FFlogs would either adapt or make a ranked category. rDPS exists primarily because of Dance Partner utterly destroying logs.

    Quote Originally Posted by AFuzzyMu11in View Post
    Ast is incredibly difficult. It won't be meta over whm.
    AST has been meta over WHM since 3.4 and thoroughly dominated it ever since. We aren't talking about viability or casual preference but how the meta raid scene will turn out. Popularity doesn't matter in this case. Overall damage does. Presently, WHM is the lowest, losing to both AST and SCH. And by a fairly substantial margin too.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    MsTanya's Avatar
    Join Date
    Jun 2017
    Posts
    100
    Character
    Tanya Fierlaine
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    I think people are confusing the actual meaning of meta. Its most effective not most fun to play or most easy to play. In xiv effectiveness boils down to the speed of a kill which basically equates to group dps which means party buffs. Seems pretty plain by that definition alone that a single healer having ~30 more potency on its spam ability won't beat out buffing an entire team of 7 other people over the course of a fight. So as far as predicting the meta, I'm firmly in camp ast/sch.

    We see now the effects of a healer that only buffs itself and brings its own damage with whm versus ast. The same will happen with sch and sage. Party movement and a crit buff that will scale harder over time as peoples individual crit scores increase, since that also buffs crit damage, will beat out sages personal dps and slightly more reliable healing. Ast had the rng taken out of its party buff and retains the usual cards on top of that so if anything its even more of a predictable consistent damage boost now except those rare occasions where they hit the lotto and buff themselves 5% with dyne.
    (5)

  3. #3
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Except AST is terrible design. You are forced to constantly weave and manage multiple systems it's insane.
    (1)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    Except AST is terrible design. You are forced to constantly weave and manage multiple systems it's insane.
    This may shock you, however several players actually like keeping themselves busy by weaving oGCDs and cards alongside Malefic. In fact, many of those same players dislike White Mage because they consider it "boring".

    Good thing we have some choice in playstyle and all healers don't play exactly the same. Oh wait... Well, at least we have some choice.
    (15)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    Except AST is terrible design. You are forced to constantly weave and manage multiple systems it's insane.
    Not liking it/difficult to play & master =/= terrible

    Not only its busy,but its also fun, rewarding and powerful.
    Fortunately, WHM exists for people who don't like clicky jobs and prefer more straighforward gameplay.
    (5)

  6. #6
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by AFuzzyMu11in View Post
    Except AST is terrible design. You are forced to constantly weave and manage multiple systems it's insane.
    Such a terrible design that they're making every other healer more in line with it in Endwalker!
    (2)

  7. #7
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    197
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    AST/SCH

    Damage is king, and I think SCH will bring more rDPS than SGE. AST because…..obviously.
    (1)

  8. #8
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nizzi View Post
    Such a terrible design that they're making every other healer more in line with it in Endwalker!
    1.5 weaving is fine.
    constantly having play draw, having to match cards, having to have separate seals, having to upgrade cards and heal same time is very intense and not fun to play
    (0)

  9. #9
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by AFuzzyMu11in View Post
    1.5 weaving is fine.
    constantly having play draw, having to match cards, having to have separate seals, having to upgrade cards and heal same time is very intense and not fun to play
    I'm sorry you feel that way.
    (1)

  10. 11-07-2021 06:59 PM
    Reason
    Irrelevant

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