I'm glad there is no "meta" in PF. It will be the very first who joins the party.


I'm glad there is no "meta" in PF. It will be the very first who joins the party.



That is always the upside. No matter how the meta shakes out, any healer will probably be able to get a spot in most parties simply because there's not so many healers out there.
But... I'd caution against counting on this too much, especially once we get to farm stage - where historically players have been willing to be a bit more choosy when a healer (WHM usually, lol) falls behind.


any other healer will be at savage other then white mage cause his mana economy will be horrible .


Meta will most likely remain AST/SCH unless the stat squish makes SCH an absolute slog of a class that can't keep up in heals, in which case SGE might take the spot.
WHM is currently looking to be in the worst spot it's been in since HW since it's MP economy is now more on par with the other Healers so it can't simply power thru with infinite MP like before so now it has to rely more on the Lily System, resulting in even less DPS from the healer that's whole utility is its damage. Either buff Misery, leave Thin Air alone, or give them some actual raid utility so they aren't a joke because it wasn't funny in HW and the joke has gone on for long enough.
its not on par with the other healers, the other healers run circles around whm's mp.
excluding lucid dreaming:
ast gets on average 3000 mp every minute because astrodyne is just that insane
sch gets 2000 mp every minute
sage gets ~1833 mp per min
whm gets....... 666 mp per minute on average from assize, plus a single free spell every minute from thin air.
its really... not looking good for whm
Last edited by QooEr; 10-27-2021 at 02:22 PM.




AST/SGE or AST/SCH.
Astrologian still has their bonkers overpowered bevy of short cooldown, ultra-powerful free oGCDs and an inexplicably cheaper set of otherwise identical GCD heals compared to WHM, plus raid buffs.
WHM has...Cure 3 and Glare, again, as always, and is only meta for ten minutes when Square isn't looking and has to hotfix that away real quick.
SCH is boring, but hasn't lost its strengths. Chain Strategem is still there. It's crit, so it'll probably be less scene-stealing early expansion than it is late, so the meta might swap from AST/SGE to AST/SCH around 6.2/6.3.
SGE looks like SCH but less clunky, so call 'em identical except for Chain getting stronger as the patches progress.
I think it'll be WHM/SCH and AST/SGE.
WHM will compliment SCH groupwide heals and have the SCHs lack of single target burst healing covered.
SGE being more DPS Centric greatly gives it benefit with AST and their damage buffs.
A meta of healers being hard to find in raid recruitment Discord channels.
Perfection is an unattainable ideal. 'Tis the paradox of the immaculate carrot. - Cookingway


I'm gonna go out on a limb here and say the meta will be zero healers for farm and solo healer for progression, probably solo-SGE or solo-AST.
Assuming they don't give every single hard content healer-targeting mechanics, and provided the party doesn't have a DRK, I'm pretty confident you could do a zero-healer party with the increased amount of support tools classes are getting in general and the increased self-healing tools every tank except DRK is getting. Worst comes to worse you just substitute double-RDM for the two healer slots since their support kit is being enhanced even further. And you can go one healer if absolutely necessary, AST being the best candidate due to its RDPS stuff with div and cards, with SGE coming in second place due to having a large heal kit that doesn't impede the DPS rotation, alongside DPS heal stuff. Plus scholar is fucking boring and Astro is an abomination of lore-destruction and no-fun-allowed changes, so I'd recommend using SGE, personally.
Of course, they could counter this by having every single piece of "hard content" include forced-healer-target mechanics. As those go random if there are no healers and most people can't adapt on the fly to that during farm situations. But something tells me that they won't. They could also raise outgoing damage but if you think they'll do that you need to stop huffing copium.
Last edited by Laphicet; 11-03-2021 at 05:08 AM.


So optimistic. 2 RDM is overkill.
It's PLD/WAR, 4 SMN, 1 DNC and 1 RDM.
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