
Originally Posted by
inhaledcorn
These changes don't really address some of the core issues the system has going forward.
1) This still makes openers very jank for AST. Missing out on the Solar or Celestial seals absolutely kills opener burst. If the seals stack, then it'll probably best to go for two Solar and a Celestial. Don't get that? Welp, tough cookie. And, well, if you get Lunar in the opener...
2) Adding MP refresh to this effect can potentially really hurt ASTs MP generation. Since the seal effects stack, for the most DPS, AST is just going to avoid the MP refresh effect and go for raw damage. They may take some extra piety, but not much. I mean, I used a minimum Piety build in 5.3 when ASTs MP generation was garbage and usually did fine.
3) The Minor Arcana effects have to be really fucking good to overcome the DPS loss of not playing a card. You're giving up a 6% boost on someone, potentially in a small burst window, for, what, an extra Malefic, or, even worse, extra healing?
Don't get me wrong: What you have suggested is far better than what AST has coming, but it doesn't fix those core issues. Personally, I'd rather have Luna be the Haste and Celestial be a split between damage and haste. It's still encouraged to go for 3 seals, but maybe a mix of seals depending on your gear build might be better. On top of that, Minor Arcana would need to be something really good for AST, and it can't be a split between damage and healing. If Draw is reduced to 20s but still has 500 MP gain, I don't think AST will have MP problems.