In another thread, I brought up that I feel the devs are very close to finally getting the card system to really be something engaging and enjoyable. I brought up that the ability Redraw has caused players to fight with RNG, which I feel is a counter productive process during PvE. I think there can be some elements of RNG, but they have to be used correctly, and not in a way that has the player 'fight' their own mechanic.
The EW changes have me expanding on some of these changes, and I wanted to see what you guys thought about them. In this system, the AST will have to think about using even the first card drawn. They might want to Minor Arcana it. Allow me to explain.
- The card game places Astrodyne on the current 120s timer.
- Draw would need to be reduced to 20s.
- Redraw is gone.
- Play remains.
- The Minor Arcana gauge will show wither it is Lord or Lady should the player MA the card.
- Any draw can result in a lord/lady should you choose to MA. It is always 50/50, but the gauge does let you know what it will be.
- Both Play and Minor Arcana trigger the GCD.
Redraw is no longer used to get the seals you want. Instead, you use Minor Arcana when you get a seal you do not want. You have the time between Astrodyne CD windows to acquire your seals. Draw cannot be used outside combat. Six chances to get the seals of your choice...
The seals mean something:
Solar: Damage up/Healing up
Lunar: Refresh
Celestial: Haste
The AST can try to stack these effects, or obtain multiple benefits:
Solar: 4% increase per seal
Lunar: Potency 60 per seal
Celestial: 6% reduction to all timers per seal
If my math is correct it is actually tougher to get three of the same seal than it is to get one of each. As the two subsequent draws both have a 33% of giving you the seal you want opposed to the 66% chance of getting a seal you want on the second draw. Hopefully these figures are set in a way that makes multiple results very favorable despite the RNG, while giving you something to shoot for.
What I like about this little game is it really gives you something to think about. If going for damage do you MA your first card if it isn't a Solar. If you have two solars, just drew a Celestial with one draw left before Astrodyne, do you risk burning it, or get that sweet haste buff on top of it? Just brain stewing over here.
Constructive criticism is welcomed.