This is added to every boss and fight to the game. everyone slowly take damage duration of the fight. damage will increase over time. longer the fight more damage everyone will take. if fights take too long whole party or raid will take big chunks of damage.
this will force dps and heal checks. prevent laziness
good dps may get more coms then just healer/dps
it isn't immediately punishing for healers. but can be if fight takes too long
raising people require heal property
cutting downtime by 50%
next trash monsters hit harder or have abilities that tanks should watch for preventing them from pulling 4 packs at a time. more abilities like final sting and self destruct that can 100%-1 hp a tank if they deside pull more 3 of same type more unavoidable aoes that are dealt by trash. force healer more to heal. then dps large monsters will do extremes amounts of damage have double attack mechanics attached to them high chance to crit
these changes healers heal alot more dps lot less
Large Trash Monsters - have 2-3 deadly abilities 1 of these abilities is a tank buster
Smaller ones - have 1 abilitiy can do decent amount of damage some of these abilties if tank pulls more 3 of same type instant kill the tank
while entering 4 man dungeons. raids or 24 man runs. you continuelessly tank damage from start to finish. that continue to scale depending on how long you been dungeon. raid. 24 man raids and fates
auto-attacks made by all monsters/bosses deal 40% more damage have higher chance to crit
additional mechanic will be added to all these every 10 second while doing dungeon. duty finder. fate, raid, leve trail. 8man content.24 man content. every 15 seconds in a fight a status effect will effect 1 member of your party. everyone of these can be removed by esuna. dont have worry this one go on your healer but it go on other people team with you want to remove it right away or may cause a wipe what status effect any 1 status effect that is attached to bad breathe.
healing will now be judged by how many health they have healed how many bad status effects they have removed during a fight instead of how many glares i tossed at the boss however glaring will still happen but not nearly as much. cause these mechanics will down right prevent it. if dungeon takes too long have no room too dps cause amount of damage you are taking every 3 seconds as a team