So in my free time I like to ponder on what SE could do to make some jobs a bit better or just remake them entirely (I'm an aspiring gameplay designer). So first on my list is SCH because I love barrier healers and atm SCH is quite underwhelming to play. So here's an idea on how my interpretation of SCH would work.
Aetherflow is now called "Adaptive Tactics" which provide 3 stacks of "Adaptive Tactics"
This fundamentally acts like how Aetherflow is currently. However, depending on what you spend them on, you get a different stack:
If you use Energy Drain you get a stack of "Defensive Capabilities" or "Aetherflow" (I initially wrote Aetherflow but i like Offensive Capablities)
If you use Lustrate, Indomitability, Excogitation or Sacred Soil you get a stack of "Offensive Capabilities"
Defensive Capabilities allows you to use Lustrate, Indomitability, Excogitation or Sacred Soil as if you had a regular stack of Adaptive Tactics
Offensive Capabilities allows you to use Energy Drain as if you had a regular stack of Adaptive Tactics
So if you use damage, you get access to heals and if you heals, you get access to damage rather than having to sacrifice both
For each stack of Adaptive Tactics, Defensive Capabilities and Offensive Capabilities you get 10 gauge as you do when you spend Aetherflow currently
Once you reach 100 Fairy Gauge you can summon Seraph as you do now, Seraphs AoE heal now replaces the Summon Seraph button whilst she is summoned
When you use 3 Defensive Capabilities stacks you gain access to Stratagem: Restore
Whilst under Stratagem: Restore you can use:
-Aetherpact to make your fairy tether as it does now but the tether lasts 10 seconds
-Fey Blessing which is an aoe heal with a mild regen
When you use 3 Offensive Capabilities stacks you gain access to Stratagem: Lance
Whilst under Stratagem: Lance you can use Fey Lance
Fey Lance replaces Ruin 2 whilst you have the Stratagem: Lance up and can be used as just a better Ruin 2
Dissipation (needs to be renamed) no longer removes the fairy but instead rouses the fairy like how Rouse used to
So you get stronger heals as a SCH and your fairy gets bonus healing
Embrace (fairy gcd heal) no longer has a cast time which allows the fairy to heal whilst moving
The lack of a cast time should make the fairy more responsive since they dont have to worry about casting
Also AI adjustments to make the fairy prioritise casting spells over moving. So if the fairy is told to follow the player and then is issued the command for Whispering Dawn, the fairy will cast Whispering Dawn first then move
Obviously potencies and what not can be adjusted to make it balanced but I feel like this would make SCH more fun and rewarding to play. Personally I dont like the idea of having to sacrifice healing for damage and vice versa. I also wanted to implement more, at least namewise, more stratagetic things hence the use of "Stratagem: " and "Capabilities" in the naming of things. All kinds of comments welcome, preferably constructive criticism but I'll take what I can get