As of late I’ve been thinking about the Blue mage job, It’s solo capabilities with basic instinct and the future of limited jobs in general. Since Blue mage is always tied to group content for spell acquisition and the dev team are willing to put resources into solo content such as trusts and the masked carnival, I believe there’s a niche for a limited solo job.
With that in mind I’ll spew a load of opinions on how this niche could be filled with my concept of a limited Freelancer job.
What is a freelancer?
If you aren’t familiar, the Freelancer/onion knight is a final fantasy job that is versatile but weak, its strength being that it gets stronger from mastering other classes either by higher stats or from having access to multiple class abilities at once. Because of this trait however it would likely never be viable as a normal job but with limited jobs where devs can recycle content and not care too much about class balance it would be right at home.
The job would start at lvl 1 and possibly require completion of the 5.0 MSQ, something along the lines of underwater gerolt finds a job crystal that relates to Azeem to explain why only “You” can use it for a solo job.
How would this job work?
Role – Tank [Limited]
I came to the conclusion that it would work best as a limited solo job that can complete dungeons/trials/normal raids, since if it were in groups, it would basically just become Blue mage V2.0 with a different skill learning mechanic and I believe in that case the effort could be better spent improving Blue mage instead.
As a solo job that could run dungeons you would essentially be playing a tank with increase damage and healing capabilities, because of this the Tank role would best suit it as Rampart/Reprise/Arms length could provide some mitigation for players who haven’t levelled any of their tank classes. Interject/Low blow are also needed for specific situations so having them built in would be another bonus of being a Tank.
Weapons
Sword (Right arm), Crossbow gauntlet (Left arm)
Freelancers are jack-of-all-trades adventurer types so a sword would be the obvious choice for maintaining the job identity, this also has the benefit of there already being plenty of Paladin/Gladiator arms that are available for use to further cut time spent creating weapons.
While a physical weapon is needed, A freelancer in FFXIV would need to embody all classes in one, meaning magic and ranged attacks are also needed. My best idea to address this would be an auto-loading crossbow built into a gauntlet/glove as their side-arm (Would also help round out the stat numbers of the sword since their balanced to be held with a side-arm) for ranged attacks and then magic could be cast from their free hand. This could be as a primary and sub wep or just a combined primary wep.