In some fights they handle this by giving everyone a debuff in addition to the overhead marker, and in those fights it's sufficient. If every overhead marker was also a debuff, I think we'd be fine.
But there is one type of overhead marker that seems to present a noticeably widespread readability problem: number pips, e.g., the red and blue order markers in Diamond Weapon EX.These definitely need attention. Debuffs would make these better but really number pips as overhead markers are just a bad mechanic interface. Please use a simpler overhead marker that includes a numeral for these, in addition to adding debuffs with numerals.
- They're difficult to read behind overhead target /marking
- Stacked party members' pips are even harder to read than stacked single markers
- Pips take up more space above each character, requiring stacked members to move farther apart for clarity than they would need to move with single markers
- Some humans are just really bad at telling 6, 7, 8 apart when they are represented with pips.