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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    In some fights they handle this by giving everyone a debuff in addition to the overhead marker, and in those fights it's sufficient. If every overhead marker was also a debuff, I think we'd be fine.

    But there is one type of overhead marker that seems to present a noticeably widespread readability problem: number pips, e.g., the red and blue order markers in Diamond Weapon EX.
    • They're difficult to read behind overhead target /marking
    • Stacked party members' pips are even harder to read than stacked single markers
    • Pips take up more space above each character, requiring stacked members to move farther apart for clarity than they would need to move with single markers
    • Some humans are just really bad at telling 6, 7, 8 apart when they are represented with pips.
    These definitely need attention. Debuffs would make these better but really number pips as overhead markers are just a bad mechanic interface. Please use a simpler overhead marker that includes a numeral for these, in addition to adding debuffs with numerals.
    (1)
    Last edited by Rongway; 10-25-2021 at 06:28 PM.

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rongway View Post
    Please use a simpler overhead marker that includes a numeral for these, in addition to adding debuffs with numerals.
    Problem is, there are already number markers you can put on players. That's probably why they went with the dots in the first place.
    (1)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Brightamethyst View Post
    Problem is, there are already number markers you can put on players. That's probably why they went with the dots in the first place.
    A bobbing pointer with a number over it would still be more readable than pips, as it would elevate the number so that it's not behind a /marking.
    (1)
    Error 3102 Club, Order of the 52nd Hour