



Lets put it this way, in synced content it already is MP negative if you're ABC'ing. Lucid by itself is not enough to keep up. Assize helps, but alternating Thin Air and Lucid is what really keeps them afloat.WHM doesn't just have the worst of a list of viable MP economies. Its MP recovery next expansion is going to be so low that it's going to bleed mana just keeping up its ABCs. Glare is the classic example, because spamming it is cheaper (MP wise) than GCD healing. It's a great hypothetical, because it represents the lowest consistent MP expenditure over time. WHM is going to run out of MP about halfway through an Ultimate fight's timeline with the Thin Air changes. That's -bad-.
.
Especially if sh!t is hitting the fan.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

