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  1. #51
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    WHM doesn't just have the worst of a list of viable MP economies. Its MP recovery next expansion is going to be so low that it's going to bleed mana just keeping up its ABCs. Glare is the classic example, because spamming it is cheaper (MP wise) than GCD healing. It's a great hypothetical, because it represents the lowest consistent MP expenditure over time. WHM is going to run out of MP about halfway through an Ultimate fight's timeline with the Thin Air changes. That's -bad-.
    .
    Lets put it this way, in synced content it already is MP negative if you're ABC'ing. Lucid by itself is not enough to keep up. Assize helps, but alternating Thin Air and Lucid is what really keeps them afloat.

    Especially if sh!t is hitting the fan.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #52
    Player
    Rezef's Avatar
    Join Date
    Jul 2017
    Location
    Luxerion, Nova Chrysalia
    Posts
    59
    Character
    Rezef Enoshima
    World
    Twintania
    Main Class
    Scholar Lv 90
    Honestly I like most of the changes. Astrodyme is a nice tool that doesn't affect rDPS but just aDPS plus gives a nice mp recharge effect. I don't like the fact they took away Sleeve Draw thus having less cards overall. IDK how new AST will play out but it has become better in my eyes. We just have to wait to see it in action.
    (3)

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