There are many other discussions going on.
I'm glad you like it!
Don't worry, there's been some discussion about white mages too!
I sincerely hope that the scholars and Sage will also enjoy it.
Would you pls tell me what the japanese community thinks about white mage at the moment ?.
I think for myself its even more in a worse state then ever before and wont win vs astro in any way.
Everyone in Japan is scratching their heads, but I dare say that the change in Thin Air's specifications will affect many places. That seems to be what is troubling them.
I'm not comparing it to other jobs, I'm only looking at the White Mage, so I'm focusing on the ease of use of skills, etc. rather than simple strength.



It appears japan and the rest of the world are in agreement then. White Mage's Thin Air change is a rather painful hit to the job.Everyone in Japan is scratching their heads, but I dare say that the change in Thin Air's specifications will affect many places. That seems to be what is troubling them.
I'm not comparing it to other jobs, I'm only looking at the White Mage, so I'm focusing on the ease of use of skills, etc. rather than simple strength.
In terms of Astrologian. I'm firmly in the camp of the buffs should be unique and not 6 balances that are too weak to see without a parser.
I'm also noting that Astrodyne can be triggered early if OOM
Its good to see it got some time healing at last in the form of exaltation. It looks like it will require even less healing honestly. So now those of you that play astro- are you looking forward to even MOAR malefic spam?
Because that's what it seems to be showing.




There are a few things about White Mage that confuse me as well. It's supposed to be easy and simple, yet its healing spells (Cure, Cure II, Cure III, Medica, Medica II, Regen, Lily Heals) are actually tricky to understand which ones are most useful for a new player. This can be difficult for casual healers and they run the risk of wasting MP on healing that is not effective. White Mage should be guiding healers to understanding how to heal most effectively and making it easy to do so.Everyone in Japan is scratching their heads, but I dare say that the change in Thin Air's specifications will affect many places. That seems to be what is troubling them.
I'm not comparing it to other jobs, I'm only looking at the White Mage, so I'm focusing on the ease of use of skills, etc. rather than simple strength.
Thin Air was one of its best assets, and I don't understand why they wanted to make it weaker. It was one of the main selling points of playing White Mage over other healers, and now, I don't feel like it has any real advantages that other healers don't have or have more of.
Thanks for that information. I think at this point people don’t take white mage serious anymore, with how much abilities astrology got.I am Japanese, so some of my English may be strange.
Japanese astrologers are
Whether the symbols can be arranged in triplicate
about the effects of the Minor Arcana.
There is some debate.
I am of the opinion that in order to maximize the effect of having three symbols in a row, the symbols should be lit without pushing them out.
I also believe that the Minor Arcana should be kept in one frame of draw and play.
I am glad to see that people overseas are taking astrologers seriously.



Well as of now with the current endwalker changes being made before hand, ffxivmomo puts it best into perspective.
" It really can't be compared to Aetherflow or Draw as Aetherflow is 2,000 MP every 60s and Draw is 500MP restored every 30s. Thin Air is 400 MP saved every 60s at minimum and you're not going to be using Medica 2 or Cure 3 every 60s. WHM also casts more in a fight due to the POM change letting them get more GCDs than the other healers. The issue with WHM MP currently is that it goes out OOM at 6 minutes casting zero GCD heals and you compare that to the other healers where AST and SCH are sitting comfy at the 10 minute+ range and SGE running out at around 9 minutes and you have some big issues." https://www.youtube.com/watch?v=AwgfA9MaRN8&t=39s
There's also astrodyne as which is another reason as to why Astro now has the best mp economy.
This is why i do think trhat either A) they'll revert the thin air change to back how it was or B) make it that the next 3 spells or so cost less mp. Of course, this is all in a vacuum but lets say there would be more tumult type aoe enrages all around. Whm would quicly bottom out since the best way to get everyone back would be cure 3 but of course, we'd have to wait and see.




What? White Mage doesn't have the best MP economy out of the four healers. It has the worst. It was the best when Thin Air was introduced, sure. But it has the fewest ways to regain mana, its GCDs are just inexplicably more expensive versions of AST's GCD spells, it has the fewest oGCDs (and so needs to rely on GCD heals more often), and with the mana regain on Assize remaining untouched, it'll run out of MP just maintaining its cheapest spell spamming much, much faster than the other healers. White Mage has worse MP economy, it has far less free healing than AST does (especially considering that most of it is GCD, which costs damage), it has no offensive utility, very little defensive utility, and its personal damage just falls behind the others' raid buffs very quickly in an expansion.
WHM is basically always the worst healer. It has no material advantages over the others.
Player




Lily Bell is an Earthly Star like ability...that's on triple the cooldown for no reason.Lily Bell gives WHM an Earthly Star-like ability during sustained damage sections of the fight. A WHM would typically use Cure III or Medica in these scenarios if they do not have (or want to use) Lily stacks. That is the likely reason behind the Thin Air "nerf." Thin Air can be used every 60 seconds now instead of every 120 seconds, which means using a Cure III, Medica II, or Raise will be free. You could Thin Air > Swiftcast > Raise every minute now. You lose MP economy from old Thin Air, but the trade off is a shorter cooldown which is arguably better.
WHM still has Divine Benison every 30 seconds and Aquaveil (15 percent damage mitigation) every 60s. WHM has so many skills for healing that do not cost MP.
MP has not really been an issue for any healer since patch 4.0 Stormblood launch Scholar. If WHM is theoretically the worse DPS of the healers, it will not be a significant issue. Healers are too homogenized (like tanks) for it to matter.
The loss to MP economy is significantly worse than putting Thin Air on a 60 second cooldown, because without adjustments to WHM's other MP recovery tools (or adding any new ones), WHM will run out of MP casting its basic damage spells far faster than the other healers. And its damage spells are cheaper than its healing kit.
White Mage has a lot of healing skills that don't cost MP. It's just that AST has far more, for no reason. It also has cheaper GCD heals that are just as strong as WHM's GCD heals, for no reason. AST is just a superior White Mage, and has been for a long time. Their free heals are better, their MP economy is going to be infinite in Endwalker, they have busted raid buffs that WHM can't even hope to match, and they trade all of this ridiculous overpowered flexibility for slightly less personal damage (which their raid buffs more than overwhelm WHM on anyway).
If WHM has the worst DPS of the healers, it only "won't matter" in the sense that it'll be viable and can clear content. Damage is the only thing WHM brings to the table. The other healers have more impactful free heals on shorter cooldowns. They have raid utility. WHM doesn't have those things. If WHM does less damage, it's just worse than the others for no reason.
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