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  1. #41
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Bard still being a visual eyesore.
    (1)

  2. #42
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    Bard still being a visual eyesore.
    Visual? As a community I think it’s best to stop caring so much about visuals. SMN visuals are flashy but all your doing is Ruin spamming
    (1)

  3. #43
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    It is not unreasonable to want a Bard that has more visual musical effects as opposed to arrow magic. Thematic confusion like this turns people off from touching the class. It might feel so fun to play, but if it looks boring, then it's pretty difficult to convince someone to go for it as opposed to something like Dancer which feels fun and looks amazing.

    At least at level 90 they finally get some kind of visual song aura. That they should have gotten in ARR if not Heavensward at the earliest.
    (1)

  4. #44
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    It is not unreasonable to want a Bard that has more visual musical effects as opposed to arrow magic. Thematic confusion like this turns people off from touching the class. It might feel so fun to play, but if it looks boring, then it's pretty difficult to convince someone to go for it as opposed to something like Dancer which feels fun and looks amazing.

    At least at level 90 they finally get some kind of visual song aura. That they should have gotten in ARR if not Heavensward at the earliest.
    It is if your defining the job purely on visual flare alone
    (1)

  5. #45
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,110
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Two more years of Glarebroil spam.

    At least we can weave into Glarebroil now.
    (2)

  6. #46
    Player
    Sold0ut's Avatar
    Join Date
    Jul 2019
    Posts
    30
    Character
    Snowbird Jara
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Monk.

    Monk has a rework that seems great at first, but that was also the case for Stormblood Monk and Shadowbringers Monk. And we are once again getting an unfinished rework that is missing core, integral parts.
    1. Anatman still does not do anything of any value whatsoever
    2. Basically every single OGCD was rolled into the Blitz system and there are no replacements
    3. Tornado Kick is being removed ENTIRELY at level 90, for a less pretty skill
    4. You still do your level 50 rotation all day, just with poor backflips inbetween.
    5. Their one source of OGCD SPam will be Forbidden Chakra during Brotherhood, which will proc between every Monk GCD.
    6. The latter change makes monk a poor solo job.
    7. All the buff timings do not line up with Monk's strongest moments, or raid wide buff windows.
    8. First-Time-Ultimate Clearers on Monk already said that it looks like it will need 25 seconds of pre-pull buffing to make the buffs line up.
    9. Monk losing Shoulder Tackle Exacerbates the lack of OGCDs. The teleports are a bandaid.
    10. Tornado Kick going away is such a travesty I will list it twice.
    11. Actually I will list Tornado Kick being removed thrice.
    12. Riddle of the Wind does nothing but buff your autoattacks. Complete meme skill.
    13. All your level 50 rotation skills still look exactly as they did five years ago. No exceptions. Compare to Dragoon or anyone else really.
    14. The Beast Chakra abilities are AoEs, while the actual AoE buttons don't give you the buffs. Random, and pointless.
    15. Fist stances going away just takes away gameplay variety on Monk.

    That's a long list just for issues I can tell at a glance without having been a Monk main for long, or ever really. I only played it for a few months since the half rework in Shadowbringers.
    (1)

  7. #47
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cithaerias_pyropina View Post
    Bard still being a visual eyesore.
    funny thing i dont mind mch jumping, but brd Burst shot ugh...

    SE, let me use heavy shot anim instead , and let mch too use old skills instead of frogging around
    (0)

  8. #48
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,702
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sold0ut View Post
    Monk.

    Monk has a rework that seems great at first, but that was also the case for Stormblood Monk and Shadowbringers Monk.
    To be fair, Shadowbringers Monk never looked good.

    "Yay, we get a 3rd AoE!" (Guess we're losing effective potency on Rockbreaker and therefore any reason to use Perfect Balance for burst AoE.)
    "Yay, we get an AoE spender!" (Guess we're no longer getting Chakra proc chances per enemy hit during Brotherhood.)
    "Yay, we get a... immobile GL builder?" (Guess PB's getting nerfed and/or we're losing RoW.)

    All the buff timings do not line up with Monk's strongest moments, or raid wide buff windows.
    This doesn't actually annoy me, so long as we're balanced accordingly, as it really just means we'd be thereby slightly overbalanced in low-man scenarios and, by nature of being balanced around desync, less screwed over by a raid buffer dying.

    Fist stances going away just takes away gameplay variety on Monk.
    Agreed. I could see FoF going away, as it has no reason to exist so long as one can turn off FoW or FoE, while FoW and FoE each inflict a small damage penalty for a greater than current movement speed or mitigation bonus.
    (0)

  9. #49
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    All the tanks seem fine to me with the exception of DRK, I do not look forward to his non-existent changes. Bard and machinist look almost the same to me so there is nothing exciting there. I also find scholars extremely boring to play and I don't find new changes for Astro interesting.
    (0)

  10. #50
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Not look forward to GNB having even more continuation and stuff to squeeze in no mercy while having to move the boss or kitchen sink CDs during it.
    (0)

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