https://strawpoll.com/8cr6jjbbj
Simple question - what gameplay adjustments are you most looking forward to with the next expansion.
For me it's either Paladin / Warrior / Astrologian
I might vote Warrior, even if Nascent Flash was nerfed.
https://strawpoll.com/8cr6jjbbj
Simple question - what gameplay adjustments are you most looking forward to with the next expansion.
For me it's either Paladin / Warrior / Astrologian
I might vote Warrior, even if Nascent Flash was nerfed.
Last edited by Tranquilmelody7; 10-24-2021 at 02:52 PM.
how exactly was nascent flash nerfed?
not healing as much during aoe in the lowest level of content where it shouldn't even be needed anyways is not that impactful
bloodwhetting also gives a shield, a ton of damage reduction, and much bigger individual heals. Maybe the strongest tank skill in the game as it's currently being shown
You kind of answered your own question there!how exactly was nascent flash nerfed?
not healing as much during aoe in the lowest level of content where it shouldn't even be needed anyways is not that impactful
bloodwhetting also gives a shield, a ton of damage reduction, and much bigger individual heals. Maybe the strongest tank skill in the game as it's currently being shown
Even if it's only relevant during dungeons it is still a flat nerf.
I'm specifically referring to Nascent Flash as well.
Raw Intuition was significantly buffed and I agree with your overall analysis of Bloodwhetting.
Nascent Flash was nerfed because it's a fixed 400 potency heal when in ShB it is whatever your damage is, which could be as high as 920 potency or a crit-DH Fell Cleave. It may work out not being that much of a difference, or it may depend whether you are soloing something or doing aoe.
MNK personally.
Masterful Blitz looks like just a fun system to learn so I'm looking forward to it.
Red Mage because it's fancy![]()
Red Mage! It fixes AoE in a similar way I had hoped for and tossing in some extra sprinkles on top. It looks really fun in Endwalker.
Add another to Red Mage for me. I was terrified they would break a class that was already in a place where it just worked and felt great to play. Instead, it really does seem like they not only shored up the one spot that was really lacking on the class (the boring and listless AoE) but also added new utility and a slight rework of the meter build/spend mechanic that will make it even more fun to use. Plus the new ender skill looks gorgeous!
I know that we're supposed to hate it, but I'm hype for NIN chidori and would like to see how it actually plays out before jumping on the bandwagon.
1. Healers in general. I was specifically telling people that if the only Job among the healers to have a 1.5s cast on its filler damage was Astrologian that I wouldn't be playing any other healer. So of course every healer gets that now, which means I'll have to decide which one I enjoy the most.
2. Gunbreaker. Already my staple tank pick, Job 1/2 I finished my Shadowbringers relic for, and they're just making it even faster than it is currently.
3. Red Mage. Staple DPS pick, Job 2/2 I finished Shadowbringers relic for, and they're really handing this job a lot of nice changes without overloading or drastically altering the job overall.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.