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  1. #1
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    358
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100

    White Mage Aesthetic Change Idea

    -Assize becomes Whirlpool
    -Asylum becomes Healing Rain
    -Afflatus Misery becomes Quake
    -Glare becomes Stone
    -Dia becomes Aero/Tornado
    -All heals become water and not light

    Edit: Okay so I might have mixed up Geomancer's spells with White Mage. In my defense the Conjurer storyline basically melded the two jobs together.
    (4)
    Last edited by Iedarus; 10-25-2021 at 01:28 AM.

  2. #2
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    You know... I always found it strange that during the entirety of leveling, White Mage had all these nature abilities (stone, aero, fluid aura, etc), then Holy is just thrown in there. It never really made sense to me (keep in mind, I don't -- nor have I ever -- played the previous iterations of FF).

    I'm still waiting on the Conjuror branching for Geomancer, which will inherit the Stone, Aero, and Water aspects.... Let's make it happen.

    Yes, I know that they'll never do a branching job again... but my dreams of having a Geomancer have to start somewhere.
    (3)
    Last edited by Novak_04; 10-24-2021 at 09:54 PM.

  3. #3
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    358
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Novak_04 View Post
    You know... I always found it strange that during the entirety of leveling, White Mage had all these nature abilities (stone, aero, fluid aura, etc), then Holy is just thrown in there. It never really made sense to me (keep in mind, I don't -- nor have I ever -- played the previous iterations of FF).

    I'm still waiting on the Conjuror branching for Geomancer, which will inherit the Stone, Aero, and Water aspects.... Let's make it happen.

    Yes, I know that they'll never do a branching job again... but my dreams of having a Geomancer have to start somewhere.
    White Mage does traditionally have dia and holy, but they also possess powerful wind and earth magic that this game is sadly neglecting. This proposal would change literally nothing about White Mage's gameplay while giving back its true aesthetic.
    (1)

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    To address the classic Final Fantasy WHM....

    White Mage was Final Fantasy's answer to the more traditional "Priest" of Dungeons and Dragons (Something not associated with religion). All-in-all, the job is largely associated with very standard "holy magic" themes. Their most common spells include:

    - Cure/Cura/Curaga (HP restoration)
    - Esuna (Status removal)
    - Raise/Arise (KO revival)
    - Regen (HoT or HPT [heal per turn])
    - Protect (Physical Defense)
    - Shell (Magic Defense)
    - Holy (Holy element damage)
    - Dispel (Enemy buff removal)

    Beyond that, other spells are more varied from one game to the next. You'd typically find some cases of stronger or weaker versions of these spells at different level thresholds, buffs and/or debuffs that sometimes gets shuffled around between being Black Magic or Time Magic (Haste if there is no time mage in the game, for example), and niche alternatives based on the game. They've never been a nature mage. Only in Final Fantasy III did White Mage have an element other than Holy, being Wind. Aero spells were classified as White Magic (Then later Blue Magic in FFV). This is because Final Fantasy doesn't really respect Earth, Wind, and Water in the way it does Fire, Ice, and Lightning. Sometimes Black Mages have them, often with completely irregular distribution, and other times they don't.

    FFXIV's take on White Mage, as least thematically and aesthetically, is entirely unique. This seems to be largely based on the adaptation of 1.0s original complete departure from the traditional jobs that literally no one asked for and was met with heavy criticism. In order to salvage the lore they built, they needed to use Conjurer somehow, so they made it the precursor to White Mage and changed how Conjurer and Thaumaturge worked from 1.0 to be miniature White and Black Mages respectively.

    Geomancer, on the other hand, has never been a healer, at least not when named. Traditionally, Geomancer's role was as a budget Black Mage basically. Geomancy costed no MP and would generate one of several spells selected at random depending on the location you were in. Fighting in a damp cavern filled with pools of water? Expect water and ice attacks. Interestingly enough, they always had a small chance to cast Shadowflare of all things in Final Fantasy III marking the first and only time this spell was used by the party for a very long time. FFXI was the first time it transitioned into a support role, though as a buffer/debuffer with offensive magic. Their only healing there was a regen and an MP refresh I believe, but I'm not a FFXI expert so I might be forgetting something.

    That said, despite FFVII not having a job system, some of the characters were thematically associated with a job from a past final fantasy game:
    Cloud - Warrior
    Tifa - Monk
    Yuffie - Ninja
    Cait Sith - Gambler
    Barret - Machinist/Engineer
    Cid - Dragoon

    I have no idea what Nanaki and Vincent were supposed to be based on, but Aerth was themed around a Geomancer--a healer that spoke with the planet. We actually see her staff in the White Mage's LB3 in FFXIV. You can really see a lot of the allusions in the names of her Limits: Healing Wind, Breath of the Earth, and Planet Protector.

    All-in-all, I'm rather happy with White Mage's aesthetic. I get why they made the change to Glare and Dia in some ways, and why Holy was there from the start, but I'm happy that even if Stone and Aero are gone, that they are retaining a heavy floral motif. Flowers, in a way, can be seen as a representation of Earth, Wind, and Water. Flowers need good soil, water to grow, and wind to carry their seeds.

    That all said, in regards to OP's comment about Geomancer, we will never be getting another split-job situation ever. There are a few things Yoshi-P has vehemently stated will never happen in FFXIV, and one of those is making another split job. Summoner and Scholar being joined at the hip has done nothing but give the design team a major headache. People hated Summoner being a DoT mage in ARR and have continued to complain about its lack of job fantasy even up till recently until finally this new Rework delivered on what Summoner fans have wanted since day 1. Meanwhile it made Scholar a monster of a healer in HW that had no equal, and they had to massively gut it over and over to try and bring it down, and look at it now in tatters.

    Geomancer may one day be a job but there's no reason to staple it onto the Conjurer when they can just make it independent like everything else. It will be a long time before we get another healer though. It's possible though that they might make it a DPS. We could see ourselves introduced to a branch of Geomancers that have turned to war unlike the ones we're currently familiar with. It's hard to say for sure.
    (3)
    Last edited by ty_taurus; 10-24-2021 at 10:50 PM.

  5. #5
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    358
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    Snip
    I feel like they wouldn't have to make Geomancer if they gave White Mage its earth, wind, and water magic back. It'd be nice to still see Afflatus Misery and Dia, but if the devs are trying to limit the amount of DPS buttons the healers have, they should prioritize their main gimmick. Literally all of the healers are unaspected in the DPS department so it would be nice to have some variety. At least for Scholar, Broil IV has a fire aesthetic even if it is still unaspected which fits its theme of being able to use white and black magic.
    (0)

  6. #6
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    I really do not want to downgrade from Holy magic back to elemental magic, so no thanks.
    (0)

  7. #7
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Something whm always lacked was water magic. We got fluid aura and thats it

    the elemental magic had more impact and variation than the holy stuff. Let me have quake/flood and tornado please SE
    (3)

  8. #8
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I never played any other FF games, but I always did find it weird how after getting the job stone, the whole aesthetic just....dropped the nature aspect almost entirely, despite the job quests telling me otherwise, so I like how WHM in EW seems to finally be a mix of the 'cleric' archetype it's trying to keep, but also the 'druid' aesthetic it's meant to be as a speakers/keepers of the elements of nature.

    Kind of annoyed they'd rather remove Fluid Aura instead of remaking it though, since it's our only "canon" water spell/ability, and as if ARR WHM needed to be even more bareboned.
    (0)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  9. #9
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    I personally think holy and blood lilly should be the only white spell we really have (at least in our current kits),offensive at least, dia and glare are (imo) really ugly. white magic should be our hardest hitting spells and biggest heals in our kits, while our elemental kits should be our bread and butter. I love both the elemental part and the white magic parts of our kits.
    (0)

  10. #10
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    i would like to have my classic protective spells back, white mage does not feel to me like a ff white mage without protect,shell,reflect and dispel along side holy being the big damage spell. ff14 its a white mage i guess but not living up to the fantasy.

    it does not have to be how they iterate it right now like in bozja ,but in general having those spells on whm maybe with different effects but retain true to their origin
    (0)
    Last edited by CrimsonGunner; 10-25-2021 at 08:05 AM.