Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15
  1. #11
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Raldo View Post
    Perception only affects HQ rates. Quantity is affected by one of your base stats (INT/MND/PIE).
    I thought Output affected Quantity and Perception affected chance of HQ?
    (0)

  2. #12
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Asiaine View Post
    I thought Output affected Quantity and Perception affected chance of HQ?
    Perception is the only stat not effected by attributes as far as I know, but output and Gathering do have an attribute that effect them based on your DoL.

    STR/INT for Botanist
    VIT/MND for Miner
    DEX/PIE for Fishing.
    ---

    Output effects the amounts of attempts you can get based on grade of node as well as the amount you can obtain.
    Perception is pretty much HQ rate
    Gathering is difficulty of obtaining said item
    (0)

  3. #13
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    no... Raldo is right...
    from ask Dev: these parts never changed since that

    Q.
    What exactly do Disciple of the Land–specific attributes affect?
    A.
    Please refer to the following:
    Gathering: Reduces the depletion rate of the Remainder gauge.
    Perception: Increases a player's chance to find higher-quality items.
    Output:
    Increases the amount of times a miner or botanist can gather at a single point, as well as reduces the amount of time a fisher must wait for a bite.


    each spot has common items and rare items, so if you get lots common items, that's normal... TheVedis' example is very good.
    (1)

  4. #14
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Only downside to stacking Output when your higher rank is the number of attempts you get in deminishing (You cap out) and most of the items your targeting are "Rare" so you will only ever get one at a time.

    I personally stack perception due to gathering not being something you need to focus on once you know the 2-3 hit zones on the notch your on. Although it does seem that perception has a cap ~10% HQ rate, not sure if those Militia items would bump it up to 20% due to the description.
    (0)

  5. #15
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I wish if you went over a certain amount of output you could make those items that only give 1 have a chance to give 2. So having something like 200 output could make that happen would make gathering have a little more room for depth.
    (0)

Page 2 of 2 FirstFirst 1 2