You're missing the point. We're not talking about quantity of content being low but the quality of it not being up to the games usual standard. Rather than the complaint being "It's just costumes" you face the complaint of "The costumes look terrible, especially compared to the other glams in the game".
That would reflect badly on both XIV and the collab partner. Neither party wants that.
but non of them looked bad in pso2. non need to be in ff14 as well. they don't need to shit them out as well. 1 or 2 a year be ok.You're missing the point. We're not talking about quantity of content being low but the quality of it not being up to the games usual standard. Rather than the complaint being "It's just costumes" you face the complaint of "The costumes look terrible, especially compared to the other glams in the game".
That would reflect badly on both XIV and the collab partner. Neither party wants that.
I wouldn't want them to go overkill with it but I liked the MH collab. Honestly if they did a Dragon's Dogma collab whenever the sequel comes out I know I'd probably love it and we might get some really good medieval themed items from something like that. I can dream
The point is that getting them looking good takes a certain level of skill that is in short supply. Your idea of sticking learned devs won't produce the results your thinking it of will. Aside from the fact that employing people to produce one or two small events per year is extremely cost inefficient. It also doesnt get around the fact that somebody experienced will have to take time to teach them the ins and outs of the systems the dev team uses so that they can actually be implemented into the game.
And that's assuming were just talking about an npc selling glams appearing for a bit. No quests or battle content. Because even a short quest with one cutscenes needs writing and programming. Having a couple of mobs spawn or a fate or even just a few items to pick up off the floor also requires more programming which again, requires a certain level of skill to pull off without it being notably worse quality than the rest of the game. Having longer to work on it doesn't necessarily make up for that lack of skill, especially if they aren't working alongside more experienced devs who cam help them pick up these skills.
Even if it is just the aforementioned npc that gives you costumes (Which again will not magically be the quality you expect just because they had more time to do it), the player base would widely mock it as barebones and lazy, which is not an image potential collab partners want.
I get that you want more costumes and the like and sympathise, but you proposed solution ignores the realities of marketing and game development. It's just not realistic to produce collab content to an acceptable standard without taking up limited development resources.
The fact that PSO2 produced decent stuff is be cause they felt they could spare some of those resources and used them on it. If that's not the case for the XIV team then you're out of luck.
Just add to what people said about putting learning devs on collabs. No company is gonna agree to collab if their property is handled by a team of learning devs, it will be lower quality than the actual game.
you clearly never looked at mods for games like skyrim or fallout. you make things look way more complex that they are.The point is that getting them looking good takes a certain level of skill that is in short supply. Your idea of sticking learned devs won't produce the results your thinking it of will. Aside from the fact that employing people to produce one or two small events per year is extremely cost inefficient. It also doesnt get around the fact that somebody experienced will have to take time to teach them the ins and outs of the systems the dev team uses so that they can actually be implemented into the game.
And that's assuming were just talking about an npc selling glams appearing for a bit. No quests or battle content. Because even a short quest with one cutscenes needs writing and programming. Having a couple of mobs spawn or a fate or even just a few items to pick up off the floor also requires more programming which again, requires a certain level of skill to pull off without it being notably worse quality than the rest of the game. Having longer to work on it doesn't necessarily make up for that lack of skill, especially if they aren't working alongside more experienced devs who cam help them pick up these skills.
Even if it is just the aforementioned npc that gives you costumes (Which again will not magically be the quality you expect just because they had more time to do it), the player base would widely mock it as barebones and lazy, which is not an image potential collab partners want.
I get that you want more costumes and the like and sympathise, but you proposed solution ignores the realities of marketing and game development. It's just not realistic to produce collab content to an acceptable standard without taking up limited development resources.
The fact that PSO2 produced decent stuff is be cause they felt they could spare some of those resources and used them on it. If that's not the case for the XIV team then you're out of luck.
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