
Originally Posted by
Drkdays
Incorrect again. I'm not disagreeing with anyone in particular (except those who'd like to claim savage content is so easy you only need to actually heal 1/4 of the entire fight (what a perfect group with flawless technique that must be (which is hardly a standard by which to judge average play in any case))), rather, I am now, as ever, disagreeing with everyone saying there should be a fundamental change to healing, and noting that all the posts that weren't spent bashing anyone who said the equivalent of "things are fine" were generally saying single target damage is too boring and that a greater dps option is clearly the only solution and the only one anyone really wants.
To which I reply, again, things are fine. I'm perfectly at liberty to walk into a room and say I don't agree before hearing the argument and nothing I've read of responses to me has made much difference in that.
Throw statistics at me like it's courtroom proof, it doesn't matter. They shelf is made low enough for everyone to reach and I think that's just fine.
And for those who actually pay attention, I have conceded that it would not be a bad thing if healers had more to do during so-called downtime, such as buffs, BUT NOT ADDED DPS, rotations or otherwise.
TLDR: NOT ADDED DPS. Which is, in summary, support of the OP's first few sentences. "Trolling" how feeble-minded.
And as for those claiming I've been breaking terms of service and should be banned or something, you only get banned if you make direct attacks on people, which I would never do because, you know, it's rude.
In any case, it's become clear to me that this debate has devolved into nothing more than bitter sniping without any clear consensus, where one side comes to agree whole-heartedly with the other side, and apparently never will despite each side having merit. Both sides cannot agree that a change is needed and therefor, logically, none of the desired change could please everyone. That's a fact and that's the end of it for me.
G'day.