Page 30 of 33 FirstFirst ... 20 28 29 30 31 32 ... LastLast
Results 291 to 300 of 323
  1. #291
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    I would be fine with increased incoming damage only being a thing on Savage and higher. Dungeons are something that is blown through for roulette rewards, and normal trials are part of the MSQ. Now S-E will never do this, as it would leave weaker players with less to do between content patches, and "bored healers" are probably a small fraction of the playerbase.

    The problem comes in when the "tough" content is still mostly glare spam. I want to heal in this game - the class feel is great - but the content tuning makes DPS much more rewarding.
    (3)

  2. #292
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,916
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I mean, it's not like all these 'Raiders' do are only EX or higher contents. They too step into 'casual contents' at some point.
    (7)

  3. #293
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Drkdays View Post
    The more dps options a healer has available to them the more it is expected until it finally required for healers in savage to focus mainly on dps while the bare minimum healing becomes required, and then the focus on healing shifts for the entire rest of the game from 1 to level cap that healers must focus on bare minimum heals while focusing MAINLY on optimizing dps until healers are no longer healers because get ready for that end-game content where it's required now or be knocked flat when you get there. They are dps with heal options.
    Where do people come out with this nonsense? If dps becomes more complex there will be a higher expectation? Tell me why anyone would expect more from you when something is difficult, but not expect it when it's literally spamming a single button.
    If healer dps involved more buttons and someone wasn't doing high damage, I'd be fine with it because it takes a skilled player to maximize that. But with the current heal design, if you aren't able to deal decent damage, I assume you're a bad player. Sorry if that offends you (and nothing wrong with being a bad player if you're willing to improve, we all start somewhere) but it's just fact. It's only a single button and one DoT. I absolutely expect it, if that little is beyond someone's grasp, they aren't a good player yet.

    These type of arguments stem from insecurity. Players who think they're "good" at healer and don't want the goal posts shifted way outside their comfort bubble. They want to be able to spam Medica II and Glare occasionally and continue to delude themselves that they're a valuable member of the team. They're not. They're not even useful right now.

    SE can proclaim whatever they like and it doesn't matter when damage comes in scripted patterns, enemies have health bars and they deal 0 damage and drop rewards when those health bars are empty. Dps is always useful. Overhealing on the other hand does literally nothing. So it's useless. Which means the dps healer who keeps the party alive is extremely valuable and the healbot who twiddles their thumbs half the fight is a waste of a party slot. It's just fact. The entire design of the game results in that fact. SE can proclaim the sky is pink and snow is hot all day, it doesn't make it true.
    (18)

  4. #294
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Question: what game do healers "just heal?"

    I cannot think of any game I have played, MMO or single player, where I just spammed healing spells.

    The closest MMO I could think of where you just "only healed" was FFXI. But... counting on the job you were playing, you were still doing something when you could between healing: Whether that be debuffing the mob, buffing the party, or /heal to slowly gain by HP and MP.* You didn't just spam cures.

    *In FFXI, there was no passive HP and MP regen. You have to use the /heal command (Or [/] key) to go on one knee and slowly build back HP and MP. You could not do anything else. Getting hit or moving canceled the regen.
    (5)

  5. #295
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Xtrasweettea View Post
    Question: what game do healers "just heal?"

    I cannot think of any game I have played, MMO or single player, where I just spammed healing spells.

    The closest MMO I could think of where you just "only healed" was FFXI. But... counting on the job you were playing, you were still doing something when you could between healing: Whether that be debuffing the mob, buffing the party, or /heal to slowly gain by HP and MP.* You didn't just spam cures.

    *In FFXI, there was no passive HP and MP regen. You have to use the /heal command (Or [/] key) to go on one knee and slowly build back HP and MP. You could not do anything else. Getting hit or moving canceled the regen.
    Based on my experience of playing RPG's and MMORPG's I can't think of any.
    In every FF titled I've played the healer character has been able to contribute more than heals.
    In WoW my Holy Paladin contributed DPS and CC's and had more options to do so than FFXIV, despite healing requirements being higher.
    In SWTOR my Jedi Sage contributed DPS and CC's and had more options to do so than FFXIV, despite healing requirements being higher.
    In FFXI I mained SCH as a healer and my DPS kit on that was massive but if healing I only focused on economic DPS spells and not the full kit, despite healing requirements being higher (though the game got away with it because it was slower paced).
    In DnD if you roll a cleric, you have many ways you can deal damage and heal.
    In Divinity...same as DnD basically.
    In FFXIV all healers have always had a DPS kit and been able to contribute DPS even if it's very watered down now.

    But in none of those games has it been a requirement for success. Though it does mean you're shifting your weight less.
    (10)

  6. #296
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Absurdity View Post
    I think at this point it is quite obvious that both Victoria and Drkdays are either repeating the same debunked nonsense just to piss every half-decent healer off...

    Or the more concerning option, are so bad at healing, so inefficient, that they blow all their resources at the first sign of the tank's HP bar moving below 60%, just to then wonder why they have a hard time keeping their party alive for the remainder of the fight.
    It may honestly just be disingenuous trolling at this point. Either way, it surprises me that a moderator hasn't yet just removed their repeatedly spammed threads that are also filled with harassment; Victoria is being incredibly rude and purposely violating terms of use, especially after having been notified of doing such many times now.

    Something else I want to again note is that I'm wondering how people think that the mobs in side quests and main scenario instances die? You still need to attack as a healer during those; successfully adding more healing requirements alone won't make those challenges more fun. Raids and dungeons aren't the only areas that suffer from repetition due to limited attack options.
    (10)
    Last edited by MellowMink; 10-27-2021 at 12:52 AM. Reason: Fixed a minor typo and slightly expanded my post

  7. #297
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    It's an unfortunate and sad tradition of these boards to have a number of stubbornly persistent trolls around the end of each expansion.

    Anything to keep the boards alive I guess.
    (12)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #298
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by MellowMink View Post

    Something else I want to again note is that I'm wondering how people think that the mobs in side quests and main scenario instances die? You still need to attack as a healer during those; successfully adding more healing requirements alone won't make those challenges more fun. Raids and dungeons aren't the only areas that suffer from repetition due to limited attack options.
    Gosh, farming fates for relic or even shb fate gems is just....... SO mind-numbing boring. Let's not even talk about the MSQ duties or dungeons with trusts, sometimes I simply afk through the dungeon because I can't take the 1 button spam. I love how these people act like we only care about raids (people that most likely did not even try to raid as a healer mind you), like if the raiding scene is suffering from this imagine the rest of the game.

    I just want to believe that these people are trolling, because if you're repeating the same debunked nonsense as a robot over and over again I hope you're trolling, otherwise you simply don't know how to read. At this point it's not a matter of opinion, there's proof that there's excessive downtime and healers often cast more glare than heals. This isn't up for debate because this is what the game is today, and it doesn't really matter if you think otherwise, access the logs and see for yourself. Or even try to play the class more than just using it to get through roulette quickly. Get out of your imaginary ffxiv and hear the people that have been playing with this role for years and years and actually experienced different versions of it.

    Quote Originally Posted by Xtrasweettea View Post
    Question: what game do healers "just heal?"

    I cannot think of any game I have played, MMO or single player, where I just spammed healing spells.

    The closest MMO I could think of where you just "only healed" was FFXI. But... counting on the job you were playing, you were still doing something when you could between healing: Whether that be debuffing the mob, buffing the party, or /heal to slowly gain by HP and MP.* You didn't just spam cures.

    *In FFXI, there was no passive HP and MP regen. You have to use the /heal command (Or [/] key) to go on one knee and slowly build back HP and MP. You could not do anything else. Getting hit or moving canceled the regen.
    I also can't seem to remember. Even in Ragnarok Online, I could:
    - heal
    - regen people's mp
    - bless them to have better attributes
    - make a barrier around them, so they can tank more
    - put a shield under them
    - kill undead mobs with heal
    - make a purely-exorcist build and still be able to heal

    There was even a possibility of making a battle priest. LOL Which was actually a fun build, you basically smacked people with books. And truly good-priests would still smack the mob with their wands depending on the mob.
    Even in MOBAS most supports aren't just healing, in Overwatch if you play as Mercy you should be using your damage boost more than your heal boost for example.
    Now in FFXIV, almost every class has some sort of heal, mitigation and even buff but *we*, supports, should just heal. lmao
    (6)
    Last edited by Melorie; 10-27-2021 at 03:28 AM.

  9. #299
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    I like how it's considered trolling to show vocal support of the game's current system. Very telling.

    It's like you're accusing me of saying, "You're wrong, so there" by saying, "You're wrong, so there."

    It gets us nowhere and every time I see that word I consider whoever wrote it to have automatically given up coherent argument.
    (1)
    Last edited by Drkdays; 10-27-2021 at 04:00 AM.

  10. #300
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Drkdays View Post
    I like how it's considered trolling to show vocal support of the game's current system. Very telling.

    It's like you're accusing me of saying, "You're wrong, so there" by saying, "You're wrong, so there."

    It gets us nowhere and every time I see that word I consider whoever wrote it to have automatically given up coherent argument.
    we are accussing you "You're wrong,so there" and by there we mean all the data,evidence and pictures that show the very fact that healing downtime is 60+% of the time in savage and 75% + time on easy content(75% giving it a very very low percentage compare to the actual numbers u do in normal dungeons) which you ignore cause i guess to you data is fiction , make belief is reality.
    cause you have been saying to us "you're wrong so there" but nothing after that sentence, no evidence no numbers not even a true event that happened.

    so basically there is no point with talking to someone who prefer to be ignorant to facts i guess, cause ignorance is bliss for you?
    (8)
    Last edited by CrimsonGunner; 10-27-2021 at 04:18 AM.

Page 30 of 33 FirstFirst ... 20 28 29 30 31 32 ... LastLast