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  1. #11
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sunako View Post
    Summoner mobility is overall pretty good. You have only 1.5sec cast times so you can slidecast after 1 second and move 1.5sec after each cast like Astro now. Summons are pretty flexible so you can rotate your summons based on different phases. Like, use ifrit in the phase where you don't have to do mechanics and save titan for the moving phase. For Garuda I would recommend saving swiftcast for Splitstream. You can yourself choose the order you wanna use certain summons. You just have to use everything in 45 sec before your Bahamut/Phoenix is back up.
    Well the problem with reducing ruin3 cast time is that we will rarely use it unless we die I'm guessing.
    We will be mostly using gem shine. Only time we will be pressing ruin3 is during our demi summons when they are different spells and instant
    (1)
    I'm just some guy...

  2. #12
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by zcrash970 View Post
    Well the problem with reducing ruin3 cast time is that we will rarely use it unless we die I'm guessing.
    We will be mostly using gem shine. Only time we will be pressing ruin3 is during our demi summons when they are different spells and instant
    How that is problem once you can replace 1.5sec cast to instant lol and only two gem shines per minute require cast time.
    (0)

  3. #13
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Because you are misunderstanding what I meant. The reduction of ruin3 cast time is literally pointless since we will most likely never use it outside of our prepull cast.
    (1)
    I'm just some guy...

  4. #14
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    You'll be entirely mobile during both demis, Titan, and like 80% of Garuda. Likely Swiftcast will be used for one of the 2 Ifrit long casts before the instant melee combo. Summoner won't even be a little bit heavy on hardcasts, you'll be able to move freely for the bulk of the 2min cycle. Might even be able to fire off the Ruin 4s exclusively in raid buff windows if timings work out, because of all the on-demand mobility baked in to the entire kit.
    (0)

  5. #15
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KaerisKlyne View Post
    Might even be able to fire off the Ruin 4s exclusively in raid buff windows if timings work out, because of all the on-demand mobility baked in to the entire kit.
    While I hope you're right overall, this in particular definitely won't happen. Ruin 4 is going to a 60s CD with no charges.

    But, I'm not really sure that I buy ruin 3 will never or almost-never be used anyways. You only get 2~4 charges of the primal spells, and the devs said it's still intended to be filler...
    (1)
    Last edited by Risvertasashi; 10-24-2021 at 04:02 AM.

  6. #16
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Posts
    365
    Character
    Alvaro Rivera
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    While I hope you're right overall, this in particular definitely won't happen. Ruin 4 is going to a 60s CD with no charges.

    But, I'm not really sure that I buy ruin 3 will never or almost-never be used anyways. You only get 2~4 charges of the primal spells, and the devs said it's still intended to be filler...
    If you have absolutely no spellspeed and do not use swiftcast on either of the two Ruby Rites/Catastrophes or on Slipstream and you play perfectly without interrupting anything or clipping any gcds you will be out of the gem phase in 29.6 seconds, if I did the math correctly. Bahamut and Phoenix both last 20 seconds and their cooldowns start as soon as you summon them.

    Your entire gem+demi-summon phase last 49.6 seconds at 0 spellspeed and if you have played perfectly you will, in theory, have up to 10.4 seconds of downtime before Bahamut or Phoenix are back up and that is when you use Ruin 3/Tri-Disaster as filler and also when you weave Searing Light and/or Radiant Aegis. That filler time shrinks the longer you're in the gem phase or you accidently mess up during it. And remember, that is at 0 spellspeed and not using swiftcast on anything. Summon Bahamut and Phoenix will be considered spells in EW, unless they change it before release, and their cooldowns will scale off your spellspeed.

    If I am wrong someone please correct me.
    (2)

  7. #17
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Risvertasashi View Post
    While I hope you're right overall, this in particular definitely won't happen. Ruin 4 is going to a 60s CD with no charges.

    But, I'm not really sure that I buy ruin 3 will never or almost-never be used anyways. You only get 2~4 charges of the primal spells, and the devs said it's still intended to be filler...
    You spend around 53 seconds per minute in demi/attunements. The remaining time is when you can use Ruin 3. You'll also likely use Searing Light during this time to buff your next demi. And Ruin 4 use will likely depend on the encounter.
    (1)

  8. #18
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    If you have absolutely no spellspeed and do not use swiftcast on either of the two Ruby Rites/Catastrophes or on Slipstream and you play perfectly without interrupting anything or clipping any gcds you will be out of the gem phase in 29.6 seconds, if I did the math correctly. Bahamut and Phoenix both last 20 seconds and their cooldowns start as soon as you summon them.

    Your entire gem+demi-summon phase last 49.6 seconds at 0 spellspeed and if you have played perfectly you will, in theory, have up to 10.4 seconds of downtime before Bahamut or Phoenix are back up and that is when you use Ruin 3/Tri-Disaster as filler and also when you weave Searing Light and/or Radiant Aegis. That filler time shrinks the longer you're in the gem phase or you accidently mess up during it. And remember, that is at 0 spellspeed and not using swiftcast on anything. Summon Bahamut and Phoenix will be considered spells in EW, unless they change it before release, and their cooldowns will scale off your spellspeed.

    If I am wrong someone please correct me.

    Lets count again if you have 0 spell speed

    20 sec is actually tooltip error. Bahamut/Phoenix will last only 15 seconds, so primal window will most likely last 45 seconds

    Garuda Splitstream have 3.5sec recast time(this is actually pointless Swiftcast because recast time is longer than cast time? Need testing)

    Garuda 3.5sec Splitstream, 2.5sec summon, 1.5sec x 4 Emerald Rite = 13 sec

    Titan 2.5sec summon, 2.5sec x 4 Topaz Rite = 12.5sec

    Ifrit 2.5sec summon, 2.5sec x 2 combo, 2.8sec x 2 Ruby Rite = 13.1 sec (you save 0.3sec if you Swiftcast Ruby Rite)

    Overall primals 38.6sec
    Primals + demi window + Ruin 4 = 56.1 sec

    You only have to cast 1 - 2 ruin 3 in whole rotation depending on spell speed. Spell speed actually reduce your demi cooldown too?
    (3)
    Last edited by Sunako; 10-24-2021 at 06:43 AM.

  9. #19
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Posts
    365
    Character
    Alvaro Rivera
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sunako View Post
    Lets count again if you have 0 spell speed

    20 sec is actually tooltip error. Bahamut/Phoenix will last only 15 seconds, so primal window will most likely last 45 seconds

    Garuda Splitstream have 3.5sec recast time(this is actually pointless Swiftcast because recast time is longer than cast time? Need testing)

    Garuda 3.5sec Splitstream, 2.5sec summon, 1.5sec x 4 Emerald Rite = 13 sec

    Titan 2.5sec summon, 2.5sec x 4 Topaz Rite = 12.5sec

    Ifrit 2.5sec summon, 2.5sec x 2 combo, 2.8sec x 2 Ruby Rite = 13.1 sec (you save 0.3sec if you Swiftcast Ruby Rite)

    Overall primals 38.6sec
    Primals + demi window + Ruin 4 = 56.1 sec

    You only have to cast 1 - 2 ruin 3 in whole rotation depending on spell speed. Spell speed actually reduce your demi cooldown too?
    Oof, did not account for nor realize the gem summons were spells too or the tooltip error. Messing up is even more punishing.

    Unless the tooltips are wrong again, the demi-summons are labeled as spells and are affected by spellspeed unless that has changed since the media tour. In Summoner footage you can see the recast for Bahamut and Phoenix are 58.02 seconds and are on the gcd. Emerald Rite and Emerald Catastrophe don't appear to be affected by spellspeed as they were still at 1.5 recast times.

    It will be interesting to see what SMN's BiS stats will be with spellspeed affecting the cooldown of Aethercharge/Dreadwyrm Trance/Summon Bahamut and Phoenix, unless it's been changed.
    (0)

  10. #20
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    how much is the new summoner's mobility tied to specific phases? Does it have OK/good "general mobility"/mobility options outside of specific phases?
    Ifrit is the least mobile phase with 2 long cast time spells and a melee charge + attack.

    Garuda is next with one long cast time spell.

    You have about 1 minute to go through all 3 normal summons and attunement (required for Ifrit's casted spells) lasts 30s while favor (required for Garuda's cast) I'm pretty sure lasts until either used or you summon something else. So that's 3 long casts per minute with a lot of flexibility for when you can cast them.

    And that's really all SMN should have to worry about. Most everything else is instant and Ruin 3 has a short cast time - optimal slide-casting will have you moving for 1.5s of each 2.5s gcd while spamming it.

    Ruin 4 is going to a 60s CD with no charges.
    Yep and all we have to do is make sure it's spent outside of a demi phase and before Energy Drain comes back up.

    20 sec is actually tooltip error. Bahamut/Phoenix will last only 15 seconds, so primal window will most likely last 45 seconds
    Does the cd for demis start ticking on use or after it's gone? And if it's on use I wonder if it'd be better to hold anyway since raid buffs are almost all at 1 or 2 minutes now and if using a demi every 45s it'd take 4 of them to get back on track with 1 min cd buffs, you'd miss the 2 min cd buffs. Guess that'll depend on the potency difference between demis and other summons.
    (1)
    Last edited by Tulzscha; 10-24-2021 at 01:57 PM.

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