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  1. #1
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    how much is the new summoner's mobility tied to specific phases? Does it have OK/good "general mobility"/mobility options outside of specific phases?
    Ifrit is the least mobile phase with 2 long cast time spells and a melee charge + attack.

    Garuda is next with one long cast time spell.

    You have about 1 minute to go through all 3 normal summons and attunement (required for Ifrit's casted spells) lasts 30s while favor (required for Garuda's cast) I'm pretty sure lasts until either used or you summon something else. So that's 3 long casts per minute with a lot of flexibility for when you can cast them.

    And that's really all SMN should have to worry about. Most everything else is instant and Ruin 3 has a short cast time - optimal slide-casting will have you moving for 1.5s of each 2.5s gcd while spamming it.

    Ruin 4 is going to a 60s CD with no charges.
    Yep and all we have to do is make sure it's spent outside of a demi phase and before Energy Drain comes back up.

    20 sec is actually tooltip error. Bahamut/Phoenix will last only 15 seconds, so primal window will most likely last 45 seconds
    Does the cd for demis start ticking on use or after it's gone? And if it's on use I wonder if it'd be better to hold anyway since raid buffs are almost all at 1 or 2 minutes now and if using a demi every 45s it'd take 4 of them to get back on track with 1 min cd buffs, you'd miss the 2 min cd buffs. Guess that'll depend on the potency difference between demis and other summons.
    (1)
    Last edited by Tulzscha; 10-24-2021 at 01:57 PM.