Results 1 to 10 of 21

Hybrid View

  1. #1
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    If you have absolutely no spellspeed and do not use swiftcast on either of the two Ruby Rites/Catastrophes or on Slipstream and you play perfectly without interrupting anything or clipping any gcds you will be out of the gem phase in 29.6 seconds, if I did the math correctly. Bahamut and Phoenix both last 20 seconds and their cooldowns start as soon as you summon them.

    Your entire gem+demi-summon phase last 49.6 seconds at 0 spellspeed and if you have played perfectly you will, in theory, have up to 10.4 seconds of downtime before Bahamut or Phoenix are back up and that is when you use Ruin 3/Tri-Disaster as filler and also when you weave Searing Light and/or Radiant Aegis. That filler time shrinks the longer you're in the gem phase or you accidently mess up during it. And remember, that is at 0 spellspeed and not using swiftcast on anything. Summon Bahamut and Phoenix will be considered spells in EW, unless they change it before release, and their cooldowns will scale off your spellspeed.

    If I am wrong someone please correct me.

    Lets count again if you have 0 spell speed

    20 sec is actually tooltip error. Bahamut/Phoenix will last only 15 seconds, so primal window will most likely last 45 seconds

    Garuda Splitstream have 3.5sec recast time(this is actually pointless Swiftcast because recast time is longer than cast time? Need testing)

    Garuda 3.5sec Splitstream, 2.5sec summon, 1.5sec x 4 Emerald Rite = 13 sec

    Titan 2.5sec summon, 2.5sec x 4 Topaz Rite = 12.5sec

    Ifrit 2.5sec summon, 2.5sec x 2 combo, 2.8sec x 2 Ruby Rite = 13.1 sec (you save 0.3sec if you Swiftcast Ruby Rite)

    Overall primals 38.6sec
    Primals + demi window + Ruin 4 = 56.1 sec

    You only have to cast 1 - 2 ruin 3 in whole rotation depending on spell speed. Spell speed actually reduce your demi cooldown too?
    (3)
    Last edited by Sunako; 10-24-2021 at 06:43 AM.

  2. #2
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sunako View Post
    Lets count again if you have 0 spell speed

    20 sec is actually tooltip error. Bahamut/Phoenix will last only 15 seconds, so primal window will most likely last 45 seconds

    Garuda Splitstream have 3.5sec recast time(this is actually pointless Swiftcast because recast time is longer than cast time? Need testing)

    Garuda 3.5sec Splitstream, 2.5sec summon, 1.5sec x 4 Emerald Rite = 13 sec

    Titan 2.5sec summon, 2.5sec x 4 Topaz Rite = 12.5sec

    Ifrit 2.5sec summon, 2.5sec x 2 combo, 2.8sec x 2 Ruby Rite = 13.1 sec (you save 0.3sec if you Swiftcast Ruby Rite)

    Overall primals 38.6sec
    Primals + demi window + Ruin 4 = 56.1 sec

    You only have to cast 1 - 2 ruin 3 in whole rotation depending on spell speed. Spell speed actually reduce your demi cooldown too?
    Oof, did not account for nor realize the gem summons were spells too or the tooltip error. Messing up is even more punishing.

    Unless the tooltips are wrong again, the demi-summons are labeled as spells and are affected by spellspeed unless that has changed since the media tour. In Summoner footage you can see the recast for Bahamut and Phoenix are 58.02 seconds and are on the gcd. Emerald Rite and Emerald Catastrophe don't appear to be affected by spellspeed as they were still at 1.5 recast times.

    It will be interesting to see what SMN's BiS stats will be with spellspeed affecting the cooldown of Aethercharge/Dreadwyrm Trance/Summon Bahamut and Phoenix, unless it's been changed.
    (0)