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  1. #31
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,085
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    DRK sucks vs the other tanks now with their changes. Shb DRK felt like garbage to me as it is vs SB. Setting it down permanently until it changes. Sad it's my fave tank in terms of aesthetics but I now prefer GNB or PLD in terms of gameplay now. DRK feels like a snail. Fix blood weapon, do something about the pointless ogcd bloat, fix living dead to not be a black hole of healing resources, give it back some actual complexity because right now it is totally brain dead, remove the mana cost on TBN having a mitigation tool linked to your damage is ridiculous.
    (5)
    Last edited by Aelin_Ashryver; 10-24-2021 at 09:47 PM.

  2. #32
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Why did Delirium have to be an inferior Warrior skill for two expansions in a row? Make them do different things, ffs.
    (5)
    Graphics
    MSQ
    Viper

  3. #33
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    someone pointed out "why is LD only 10s or less, when all other tanks are 10s, but not possibly less" given the circumstances.
    which, in ShB, and EW, they have mostly moved to make things easier on casual players. but this wasnt changed.
    then you pointed out TBN, and getting it to pop. which im fine with the timer, but considering SEs adjustments to jobs in EW, im extremely surprised this wasnt changed in EW as well (to last longer, so it can pop easier for the casual players)
    hm odd.

    anyways, besides everyones normal complaints about the jobs, something that still matters to me, is making jobs feel as close to the OG FF jobs as possible. Sometimes u cant even get that close, but at least put something in to reflect the OG jobs. Many of the jobs in 14 could have been much closer to their inspiration (with the current design of 14) but one of the main things holding them back, is that they will give a jobs ability(s) to another job thats either not the right fit for the ability (in theme) or is the *lesser fit. (*by "lesser", i mean sometimes 2 jobs could reasonably be given an ability, based on past FF titles, but 1 is the better fit.)
    (0)
    Last edited by Claire_Pendragon; 10-24-2021 at 10:04 PM.
    CLAIRE PENDRAGON

  4. #34
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Don't worry, next expansion DRK will get an inferior version of Primal Rend that does half the potency, can't crit or DH, and doesn't gap close as their level 100 action.
    (3)

  5. #35
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by redheadturk View Post
    DRK prior to 4.0/5.0 just had too many things for me to try to keep track of
    Its nearly the same amount of things to keep track of, except now you also have a blood gauge. (Id argue current DRK has more things to "keep track of" not that u actually "have to" on either version of DRK. I think you just spent enough time on it, that it no longer feels like a lot to you, which was the case for 3.0 DRK. Once i spent a few hours on it, it stopped feeling like a lot. it was mostly just press 123, press any oGCD thats not darkened. (i had a hotbar with all abilities i needed to keep dark) and press 4 if ur MP is almost too full. (in ShB case, its press 4 if ur blood gauge is too full)

    Quote Originally Posted by redheadturk View Post
    Now, it's in a perfect spot for me to play without it being too busy.
    I think this was ur main issue. how "busy" it would be. I disliked 4.0 DRK for being both busy, AND that the business lacked the substance that 3.0 had.
    currently you press oGCDs less often than you did in 4.0 and id assume the main thing u dislike is needing to double weave oGCDs.

    you probably would have been fine with 3.0/4.0 DRKs if they replaced DA with the current flood/edge, but everything else remained the same.
    (0)
    Last edited by Claire_Pendragon; 10-24-2021 at 10:47 PM.
    CLAIRE PENDRAGON

  6. #36
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    It really makes no sense that they thought that every tank should have some form of healing sustain EXCEPT for Dark Knight. Then there's Oblation, which is an insult of a tank action for when you get it. A 2 charge 10% mitigation at level 82, AFTER we've had TBN for 12 levels!? That's an insult. They could have rolled that into Dark Mind innately at lower levels, and given us something far better. Once again, I'm seeing my child neglected and treated badly by the devs. First it was Stormblood, now it's Endwalker. I crave the love and care DRK had during Heavensward...
    (4)

  7. #37
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,828
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RyuDragnier View Post
    It really makes no sense that they thought that every tank should have some form of healing sustain EXCEPT for Dark Knight. Then there's Oblation, which is an insult of a tank action for when you get it. A 2 charge 10% mitigation at level 82, AFTER we've had TBN for 12 levels!? That's an insult. They could have rolled that into Dark Mind innately at lower levels, and given us something far better. Once again, I'm seeing my child neglected and treated badly by the devs. First it was Stormblood, now it's Endwalker. I crave the love and care DRK had during Heavensward...
    Community is like "SE shouldn't homogenize tanks".

    When they aren't homogenized it's like "Why aren't SE homogenizing tanks?"
    (2)

  8. #38
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Community is like "SE shouldn't homogenize tanks".

    When they aren't homogenized it's like "Why aren't SE homogenizing tanks?"
    Here's the thing, you can have things somewhat homogenized while the tanks still contain their own flavor. Compare WAR, PLD, and GNB rotations. They feel nothing alike. There are a few similarities with their kits, but outside of that they do not play the same.
    (3)

  9. #39
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Crimsonrock View Post
    We classified it as a burst window since is only 10 second for popping free bloodspiller and Quietus, then the only thing we do is using these two as much as we can before the time runs out, therefore becoming a burst window. But since Delirium going to change to 3 stack that can use anytime within 30 sec in EW instead of popping as much as you can within 10 second, why not make use of it by adding additional self effect like a shield or something for extra mitigation as it works within 30 sec since other tank going to have more mitigation than DK in EW if this doesn't change.
    Attaching mitigation to a resource you won't always have access to just doesn't sound like it'll feel good.
    Especially since it's extra mitigation that you'll never need. I imagine it'll feel as weird and awkward as AST's old card based mitigation it wouldn't always have when most desired.
    Sure, with this mitigation coming from part of your rotation you'll have non-random access to it, but attaching it to some of your biggest DPS abilities... we just wanna put those inside raid buff windows.

    For me, the mitigation on the side feels even more at odds with DRK's fell cleaves than the movement speed buff feels at odds with SCH's new party mitigation tool.
    (0)

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